Information and discussion for custom maps and mods.
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Vehicle husks are removed when their health is depleted. They use a trait which modifies the husk's health step by step. This trait will be ChangesHealth in next release which is an overhaul of the current used Burns trait. So by editing the total health and/or the negative health added in each step, you can change the time they remain in the world. See https://docs.openra.net/en/latest/release/traits/#burns and https://github.com/OpenRA/OpenRA/blob/p ... yaml#L1000 for implementation in *current* release.