Updated the map "Diffraction" to v4 :
viewtopic.php?p=307796#p307796
Added capturable points like previously.
Also, the map was tight and crowded, distances were not optimal, so the structure of the map was profoundly changed (starting more in the corners).
Enjoy
Team maps Mapmaking Workshop (2v2, 3v3)
Need for new good-quality, competitive maps
Re: Team maps Mapmaking Workshop (2v2, 3v3)
Updated the map "Frostmourne" to v7 :
"This is a modded map containing two additions :
- Symetrical refinery accessible by 4 sides (by FRenzy, help of MustaphaTR)
- Garrisonable buildings. Contain 5 soldiers. Needs to be insta-captured by any soldier. (major work by ELoyros)"
viewtopic.php?p=307761#p307761
From now on, I will start to implement those additions in my team maps.
I've used the garrisonable around expansion ore patches, so they can be defended / camped early game. They could also be used to defend specific points.
"This is a modded map containing two additions :
- Symetrical refinery accessible by 4 sides (by FRenzy, help of MustaphaTR)
- Garrisonable buildings. Contain 5 soldiers. Needs to be insta-captured by any soldier. (major work by ELoyros)"
viewtopic.php?p=307761#p307761
From now on, I will start to implement those additions in my team maps.
I've used the garrisonable around expansion ore patches, so they can be defended / camped early game. They could also be used to defend specific points.
Re: Team maps Mapmaking Workshop (2v2, 3v3)
Updated the map "Frostmourne" to v9, using now mod [X] :
" FRenzy's [X] mod maps include :
- Symmetrical refineries accessible by 4 sides (FRenzy, Widow, MustaphaTR)
- Garrisonable buildings. Contain 5 soldiers. Needs to be insta-captured by any soldier. (ELoyros, FRenzy, MustaphaTR)
- Adapted buildings from TS mod (FRenzy) "
viewtopic.php?p=307761#p307761
" FRenzy's [X] mod maps include :
- Symmetrical refineries accessible by 4 sides (FRenzy, Widow, MustaphaTR)
- Garrisonable buildings. Contain 5 soldiers. Needs to be insta-captured by any soldier. (ELoyros, FRenzy, MustaphaTR)
- Adapted buildings from TS mod (FRenzy) "
viewtopic.php?p=307761#p307761
Re: Team maps Mapmaking Workshop (2v2, 3v3)
Updated my 6 team maps with the [X] rules. I changed the garrison logic with a LUA code (made by Murto on an old map), and also added weather effects and sounds.
"""
FRenzy's [X] mod maps include :
- Symmetrical refineries accessible by 4 sides (FRenzy, Widow, MustaphaTR)
- Garrisonable buildings. Contain 5 soldiers. (LUA code by MurtoTheRay).
- Adapted buildings from TS mod (FRenzy)
- Weather effects (from various maps, code by yellow) + ambient sound.
"""
From https://resource.openra.net/maps/29835/ to https://resource.openra.net/maps/29840/
"""
FRenzy's [X] mod maps include :
- Symmetrical refineries accessible by 4 sides (FRenzy, Widow, MustaphaTR)
- Garrisonable buildings. Contain 5 soldiers. (LUA code by MurtoTheRay).
- Adapted buildings from TS mod (FRenzy)
- Weather effects (from various maps, code by yellow) + ambient sound.
"""
From https://resource.openra.net/maps/29835/ to https://resource.openra.net/maps/29840/