Sounds like you rather want to use "Frames:" instead of "Combine:". Iirc combine is used when you need to combine different sprites together in one sequence. You only want to take certain frames from one sprite however as far as I understood. (I have to admit though that I'm not sure how well "Frames:" works together with "Facings:".)
I'm only guessing, but I think you need to specify Facings: 8 on all the Combine entries as well.
Like this the program likely picks frames 128, 129, then 192, 193, etc so the combined length is 14 frames only.
While then you are saying you have 8*14=112 frames available.
Oh, so I understand the "COMBINE' might be usefull if I want to
add the shadow to a tiberian sun shapefile infantry unit (those shp files seem to have the unit and shadow separated)
There is a ShadowStart: value used for TS units/RA2 Buildings. Combine adds frames next to each other, not on top of them. You can't use them for that purpose.
MustaphaTR wrote: ↑There is a ShadowStart: value used for TS units/RA2 Buildings. Combine adds frames next to each other, not on top of them. You can't use them for that purpose.
So the solution is:
run:
start: 8
Facings 8:
Length: 6
Shadowstart: 300