I want to talk about the balance of sea battles in RA
i think there is a problem with the balance of the water units. Soviet subs are dominant until hinds are there for the allied. There is no way to counter air units covering water for the soviet until lategame. And even with missile-subs its suicide to attack the guarding air units. This cant be handled as a fair trade. Usually, with the same amount of invested micro and attention of both participating players the soviet needs to have 2 missile-subs in place to kill 1 hind/ longbow/yak, and he will lose 1 of his 2000$ subs with this manuver, because there usually never is 1 air unit alone.
The devs once decided to implement the Flaktruck from RA2 to the soviet fraction in OpenRA because it was necessary for the balance. I think it is necessary to give soviet fractions either a ship with aa capabilities like the Sea Scorpion from RA2 or ADD AIR TO AIR CAPABILITIES TO FKN MIGS.
I wrote the latter in capital because i wonder this never happened. I know it was talked about sometimes but ever got discarded. I dont know why because at least to me it feels super obvious that longbows give allies a flying air to air option, while migs ridiculously dont.
As we look how bad Flaktrucks trade versus Hinds if both players are on attention, it cant be an argument that the counter to a flying allied anti air unit should be the soviet Flack Truck.
I would wonder if i am alone with this impression. Please let me hear your thoughts on this. And please, dont be too "elite". No offense
The latest iteration of playing with naval stuff you can check here: viewtopic.php?f=83&t=21141
That also has some references to previous attempts.
Also the topic is labeled "RA sea balance", but for some reason it's mostly about AA Migs