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Few suggestions for OpenRA

Posted: Fri Sep 16, 2016 11:27 am
by SlayerM
After toying a while with latest playtest of OpenRa i have put together next list of suggestions:

1. Please enable rally set point sound (or voice like in RA2) from buildings.
2. Please enable "deploy mine" hotkey for miner in RA mod. Maybe also make mines more visible to player and his allies too (but not for an enemy)?
3. Please enable record/view chat messages while replays in multiplayer games (with "ON/OFF" option on hotkey).
4. Please make waypoints more visually pleaseful and much easy to configure, like in RA2 for example:
Image
5. Please make configurable size of window in multiplayer lobby:
Image

Maybe some of you will find it useful. Thank you for your hard work devs![/url]
6. Please enable ability to translate OpenRA (and mods!) to any language (via external text files for example).

Posted: Fri Sep 16, 2016 1:16 pm
by MustaphaTR

Posted: Fri Sep 16, 2016 5:34 pm
by SlayerM
MustaphaTR wrote: 4 is Work In Progress: https://github.com/OpenRA/OpenRA/pull/11998
Great to hear, thanks!

Re: Few suggestions for OpenRA

Posted: Sat Sep 17, 2016 4:15 am
by Matt
SlayerM wrote: 1. Please enable rally set point sound (or voice like in RA2) from buildings.
Added it to the list https://github.com/OpenRA/ra2/issues/297

Re: Few suggestions for OpenRA

Posted: Sat Sep 17, 2016 6:54 am
by SlayerM
Matt wrote:
SlayerM wrote: 1. Please enable rally set point sound (or voice like in RA2) from buildings.
Added it to the list https://github.com/OpenRA/ra2/issues/297
Thanks!


Added 6th request - please check it!

Posted: Sat Sep 17, 2016 7:27 am
by MustaphaTR
Translations are in the plan but it is low priority so i don't think it'll happen soon. After supoort is added translations will be available on: https://crowdin.com/project/openra

Posted: Sat Sep 17, 2016 12:44 pm
by SlayerM
MustaphaTR wrote: Translations are in the plan but it is low priority so i don't think it'll happen soon. After supoort is added translations will be available on: https://crowdin.com/project/openra
Thanks for the info. It is weird it (translations) have so low level of attention. Dear devs - just give some files to translate to people and they will be translate them (files) in moment, i'm pretty sure in it.

Posted: Sat Sep 24, 2016 7:32 am
by SlayerM
Why nobody want to make "deploy mine" hotkey? Maybe it is actually in OpenRa, but i failed to find it?

Posted: Sat Sep 24, 2016 10:39 am
by Sleipnir
SlayerM wrote: Dear devs - just give some files to translate to people and they will be translate them (files) in moment, i'm pretty sure in it.
That isn't the problem, there are many people who would love to do the text translations. The issue is that the game engine is not fully capable of using them, and that without a system to manage the translations they would become a burden hurting the development of new features.

Posted: Sat Sep 24, 2016 6:59 pm
by SlayerM
Thanks for explanation Sleipnir.