M.A.D. Tank!

Discussion about the game and its default mods.
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epice
Posts: 174
Joined: Tue Oct 16, 2012 5:39 am

M.A.D. Tank!

Post by epice »

I just realized there isn't one in openRA! What else is missing that I'm not noticing?

epice
Posts: 174
Joined: Tue Oct 16, 2012 5:39 am

Post by epice »

Phase tank.

Matt
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Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

Mobile radar jammer.

epice
Posts: 174
Joined: Tue Oct 16, 2012 5:39 am

Post by epice »

Its in the latest playtest. :3

knivesron
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Joined: Wed Aug 10, 2011 5:05 am

Post by knivesron »

isent the phase tank just a special single player unit?

Matt
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Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

We probably don't want the http://cnc.wikia.com/wiki/Phase_transport because engineers in Jeep/APC is already horrible.

epice
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Joined: Tue Oct 16, 2012 5:39 am

Post by epice »

Remove its ability to carry people, its still good on its own.

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BaronOfStuff
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Post by BaronOfStuff »

Yeah, although the 'Transport' part would then not make sense... if it's included, some fantastic method to balance it would have to be dreamt up.

Like a ridiculous cost ($1600) and late double-tech (ATEK/STEK & DOME) prerequisites, possibly also losing stealth while attacking and loading/unloading?


Or we could just say "fuck all that" and alter the text on the cameo icon. Whatever. Anyway, here's the original unit with a 'correct' appearance on the cameo:
http://content.open-ra.org/?p=detail&table=units&id=258

And an alternate unit SHP to reflect the appearance in the original cameo:
http://content.open-ra.org/?p=detail&table=units&id=259

bellator
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Joined: Wed Sep 28, 2011 12:22 am

Post by bellator »

I really wouldn't like stealth technology in the RAmod; camoflauged stationary tanks perhaps, but not futuristic stealth concealment. Didn't the phase tank just appear in a few missions anyway?

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BaronOfStuff
Posts: 438
Joined: Sun May 22, 2011 7:25 pm

Post by BaronOfStuff »

Yeah, two expansion missions - "Test Drive" and "Let's Make A Steal".

I think it could work with some careful testing etc., but there's a glaringly obvious reason why it's not enabled by default in The Aftermath.

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hamb
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Post by hamb »

Cmd. Matt wrote: We probably don't want the http://cnc.wikia.com/wiki/Phase_transport because engineers in Jeep/APC is already horrible.
If engis cap outside (they may do this soon..) phase could make a return, but a big discussion about that unit would be needed

Generalcamo
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Joined: Sun Sep 26, 2010 12:06 am

Post by Generalcamo »

Remove the transport capability, and just make it a Phase Tank.

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