Red Alert Missing unit: Allied Helicarrier

RA Aftermath hidden unit

Discussion about the game and its default mods.
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BW_PMC
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Joined: Thu Dec 13, 2012 5:54 pm
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Red Alert Missing unit: Allied Helicarrier

Post by BW_PMC »

http://cnc.wikia.com/wiki/Helicarrier

I did forum search and I did not find any mention of this unit been requested to OpenRA arsenal so I am requesting this. I tried this unit in vanilla RA Aftermath after some aftermath.ini editing and it was actually quite fun to use so I think it would be good addition to OpenRA.

How Helicarrier works ingame:

To lauch helicopters that are landed inside helicarrier, click helicarrier and then target (force fire also works). Helicopters return to carrier after their target is destroyed but it is possible have them return to regular helipad. Helicarrier reloads all helicopters at are inside of it but does not provide repairing. Helicarrier can not build helicopters, you have order new helicopters to land to helicarrier after they have arrived to helipad. It is not submergeable or armed. Helicarrier actually works better with only 1-2 helicopters since lauch delay is quite long. AFAIK takes Chinooks inside as well.

Notice: Tech Level value is -1 by default

Code: Select all

; Carrier
[CARR]
Prerequisite=hpad,atek
Strength=350
Primary=AirAssault
Armor=heavy
TechLevel=-1
Sight=6
Speed=6
Owner=allies,soviet
Cost=1200
Points=25
ROT=7
Passengers=5

Code: Select all

; Aircraft carrier weapon
[AirAssault]
Damage=0
ROF=60
Range=127
Projectile=Invisible
Speed=100
Warhead=Super
Attachments
Actual vanilla cameo
Actual vanilla cameo
RA1_Helicarrier_Cameo.gif (2.98 KiB) Viewed 5881 times
Ingame
Ingame
Helicarrier.PNG (4.46 KiB) Viewed 5881 times
Last edited by BW_PMC on Fri Dec 14, 2012 10:46 pm, edited 1 time in total.

Matt
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Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

Not sure if the engine supports this. I have two ideas.
  1. Have a look at the d2k mod and see how the Cargo trait for the carryall works with vehicles. This may crash in network games though https://github.com/OpenRA/OpenRA/issues/2455 and it won't reload nor work automatically. You need to add something to the code here.
  2. Try adding RearmBuilding and see how this is done with hpad and heli in the RA mod. I have not tried if this works with mobiles. Might also need some coding to get this to work.
Patches are welcome.

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BaronOfStuff
Posts: 438
Joined: Sun May 22, 2011 7:25 pm

Post by BaronOfStuff »

This would require a LOT of testing to be a balanced addition, but it could work quite well. It was removed from standard build rules in RA95 because it was a gamebreakingly cheap unit.

Matt
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Location: Germany

Post by Matt »

Aircraft carrier for the soviets would be great to counter this on island maps.

BW_PMC
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Post by BW_PMC »

Better have someone with more coding experience to work on this

epice
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Joined: Tue Oct 16, 2012 5:39 am

Post by epice »

Also replace that silly looking dev graphics thing with something better.

Matt
Posts: 1055
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

Just came up with something: you can make a naval unit that transforms into an immobile water based helipad on right click. Not tested if this works or how glitchy it is.

Surrealistik
Posts: 42
Joined: Mon Jan 14, 2013 6:11 am

Post by Surrealistik »

That thing looks horrible; for starters, it should probably be much larger.

Cmd Matt's suggestion is kind of neat.

Dan9550
Posts: 43
Joined: Sat Aug 18, 2012 6:31 pm

Post by Dan9550 »

I think its interesting, I'm all for adding new content,within reason of course no point having 76 different inf units :P. The fact that its an unused / hidden unit from aftermath just makes it more exciting :D

Matt
Posts: 1055
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »


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