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I Cant START OpenRA! Please Help
Posted: Fri Jul 27, 2012 12:03 am
by QuesTMajoR
I Got This Message Everytime I execute openra.game.exe... ! Help!:
I already Installed
.net Framework 3.5
.net Framework 4.0
Macromedia Shockwave Flash Player
PLEASE HELP me!

Posted: Fri Jul 27, 2012 12:31 am
by tacozmeister
Go to your \My Documents\OpenRA folder and open "Settings" and make sure there is no "mods: " line. If there is, DELETE THE ENTIRE LINE. This happens to me all the time.
There are lots of "Log" files in there, too. Try opening them up and looking at them.
Also, what version of OpenRA are you using? What have you tried? Etc.
Posted: Fri Jul 27, 2012 11:40 am
by ddd
QuesTMajoR, give us exception.log. In Windows, sometimes just running of OpenRA again helps. )
Posted: Fri Jul 27, 2012 3:59 pm
by QuesTMajoR
tacozmeister wrote: ↑Go to your \My Documents\OpenRA folder and open "Settings" and make sure there is no "mods: " line. If there is, DELETE THE ENTIRE LINE. This happens to me all the time.
There are lots of "Log" files in there, too. Try opening them up and looking at them.
Also, what version of OpenRA are you using? What have you tried? Etc.
I used the Latest Version according to the Main Page.
http://www.openra.res0l.net/download/win/
What must I do to the "Log" files?
AND heres the Exeption Log.
System.InvalidProgramException: Unsupported GPU. See graphics.log for details.
at OpenRA.Renderer.SdlCommon.SdlGraphics.InitializeSdlGl(Size& size, WindowMode window, String[] requiredExtensions)
at OpenRA.Renderer.Glsl.GraphicsDevice..ctor(Size size, WindowMode window)
at OpenRA.Renderer.Glsl.DeviceFactory.Create(Size size, WindowMode windowMode)
at OpenRA.Graphics.Renderer.CreateDevice(Assembly rendererDll, Int32 width, Int32 height, WindowMode window)
at OpenRA.Graphics.Renderer.Initialize(WindowMode windowMode)
at OpenRA.Game.Initialize(Arguments args)
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)
Help me Guys
Posted: Fri Jul 27, 2012 4:22 pm
by ddd
What video card or GPU do you have? Try to run game with alternative Cg renderer. Use 'Graphics.Renderer=Cg' parameter in command line for it.
Posted: Sat Jul 28, 2012 12:46 am
by QuesTMajoR
ddd wrote: ↑What video card or GPU do you have? Try to run game with alternative Cg renderer. Use 'Graphics.Renderer=Cg' parameter in command line for it.
According to dxdiag.exe, I have Intel 82945G Express Chipset Family.. 250 Mb
Can you do it for me sir and give me your solved exception log..

Posted: Sat Jul 28, 2012 1:09 am
by tacozmeister
If you don't know how to do command line (
like most people), go to your
Code: Select all
/My Documents/OpenRA/settings.yaml
and open it with notepad.
Then change, under "Graphics", add a new line with a tab saying "Renderer=Cg"
So it looks like
Code: Select all
Player:
Name: Tacozmeister
ColorRamp: 145,211,180,10
Game:
TeamChatToggle: True
Sound:
MusicVolume: 0.164
SoundCashTickType: Normal
Graphics:
Mode: Windowed
Renderer: Cg
Server:
Map: 2f069fcc457ae941388db3594932c9a93d59615d
Debug:
Note: Does not need to look exactly like that, just "Renderer: Cg" is sufficient.
Note#2: I dunno if that graphics card is supported, but that's how you start with a Cg renderer like suggested.
Posted: Sat Jul 28, 2012 1:42 am
by QuesTMajoR
Does OpenRA works on Windows7 ? Because It happened again, I changed the settings.yml but nothing happens. It keeps saying that OpenRA has encountered an error and Needs to be closed.
T.T
BTW: whart does "Cg" means on the Renderer?
I have Intel that has OpenGL Renderer btw.
Posted: Sat Jul 28, 2012 2:00 am
by tacozmeister
OpenRA works wonderfully on Windows 7 and Ubuntu 12.04, I know that for a fact because I use both of those. It probably works on all Windows variants.
The Cg renderer is a renderer produced by NVidia and can be downloaded at a multitude of places and it does not need an NVidia graphics card.
Can you give us your "graphics.log"? It was mentioned in a previous log file.
QuesTMajoR wrote: ↑Code: Select all
Unsupported GPU. See graphics.log for details.
Posted: Sat Jul 28, 2012 2:18 am
by QuesTMajoR
graphics.log --> Here it is
Unsupported GPU: Missing extensions: GL_ARB_vertex_shader,GL_ARB_fragment_shader,GL_ARB_vertex_buffer_object
OpenGL Information:
Vendor: Microsoft Corporation
Renderer: GDI Generic
GL Version: 1.1.0
Shader Version:
Available extensions:
GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
Posted: Sat Jul 28, 2012 3:16 am
by tacozmeister
I believe someone had a problem before with shaders; this is due to a really old graphics card.
Posted: Sat Jul 28, 2012 5:25 am
by QuesTMajoR
tacozmeister wrote: ↑I believe someone had a problem before with shaders; this is due to a really old graphics card.
How do I disable it? or DO Something just run this openRA please!

Posted: Sat Jul 28, 2012 6:03 am
by tacozmeister
Not to sound like a dick, but I don't think you can turn off shaders or anything. You simply need a newer graphics card.
That's my speculation; I don't know. I don't know much about the inner workings of OpenRA.

Posted: Sat Jul 28, 2012 9:58 am
by QuesTMajoR
tacozmeister wrote: ↑Not to sound like a dick, but I don't think you can turn off shaders or anything. You simply need a newer graphics card.
That's my speculation; I don't know. I don't know much about the inner workings of OpenRA.

awww.... So OpenRA doesnt support Intel Graphics Cards... T.T
Posted: Sat Jul 28, 2012 11:05 am
by Matt
No,
Vendor: Microsoft Corporation
means that you are using Windows drivers without too much OpenGl support. Download official ones from Intel.