Master's player getting interviewed about faction balance
-
- Posts: 5
- Joined: Tue Jun 28, 2016 7:28 am
- AoAGeneral1
- Posts: 597
- Joined: Wed Apr 29, 2015 6:11 pm
Yes. None of this is new. These have been known issues for long.AoAGeneral1 wrote: ↑70% of this stuff are things ive mentioned since last year.
I think a major problem is the process how balance patches happen. I personally have no clue about how game is progressing. I just know there's some mysterious github where the magic happens. There are many competitive players interested about game balance such as me, Omnom, Happy and many others. I would appriciate if someone was able to guide us how to actually accomplish something instead of us just creating threads on these forums that become forgotten after a week.
The supreme art of war is to subdue the enemy without fighting.
-Sun Tzu
-Sun Tzu
- Murto the Ray
- Posts: 487
- Joined: Mon Nov 10, 2014 4:34 pm
Changes can't be made until people can agree on them and the changes that are most needed are always the ones least agreed on.Doomsday wrote: ↑-Snip-
I've made a finalized list of changes to my 3 playtest maps. One of them contains my MCV changes, another contains only changes suggested by the community, and another contains both.
Once RAGL is over, I'll release another series of updated playtest maps for players to experiment with. Ideally, I'd update my current maps to incorporate the most recent balance changes that have been pushed. Once I've made the maps, the community can tell me what changes they like or dislike, and I can make a pull request to github with the good changes.
Once RAGL is over, I'll release another series of updated playtest maps for players to experiment with. Ideally, I'd update my current maps to incorporate the most recent balance changes that have been pushed. Once I've made the maps, the community can tell me what changes they like or dislike, and I can make a pull request to github with the good changes.