Mapping and Modding
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Last post by Adrian
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Last post by jeoabott
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Traits "Health" & "Harvester" changeable by condition?
is there a way to modify/change health of a unit and harvest speed or at least BaleUnloadDelay from actors?by Zeruel87 » - 2 Replies
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Last post by Graion Dilach
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- 5 Replies
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Last post by Matt
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Last post by Sojonin
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- 8 Replies
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Last post by DoDoCat
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Need Help to shorten and Improve LUA Script
I have a working LUA script that iam sure can be improved quite a bitby Zeruel87 » - 8 Replies
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Last post by Materianer
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Last post by WhoCares
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Last post by lawANDorder
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What is the exact `map.bin` format specification?
Technical question, requires an answer from some good dev guy.by cruelrabbit » - 2 Replies
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Last post by cruelrabbit
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- 0 Replies
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Last post by Coldcowboy
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Faction flag question
Is there a way to permit OpenRA to see a NonCombatant faction's flag?by krown1990 » - 6 Replies
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Last post by EruseanMoD
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Last post by Zeruel87
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- 2 Replies
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Last post by Sunhawk
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ClassicProductionQueue Strange Phenomenon
While adding a ClassicProductionQueue to a CnC based mod there is a glitchby Zeruel87 » - 8 Replies
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Last post by Zeruel87
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Animated Tiles/TileSet possible?
Is it possible to make animated ground tiles like gras or flowers blowing in the windby Zeruel87 » - 2 Replies
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Last post by Graion Dilach
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BotModule for DeliverCash & DeliverExperience in the future?
is there such a thing in the making or is this a new idea?by Zeruel87 » - 1 Replies
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Last post by Graion Dilach
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GrantExternalConditionWarhead Bug?
GrantExternalConditionWarhead seems to only afflict the external conditions an building larger than 1x1 when it hits the Centerby Zeruel87 » - 2 Replies
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Last post by Zeruel87
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