Search found 268 matches
- Sat Dec 15, 2018 10:24 pm
- Forum: Mapping and Modding
- Topic: 1v1 map compilation (cross mods)
- Replies: 11
- Views: 12859
Re: 1v1 map compilation (cross mods)
Updated, thanks !
- Sat Dec 15, 2018 10:48 am
- Forum: General Discussion
- Topic: Help! I messed up my Resolution!
- Replies: 2
- Views: 2634
Re: Help! I messed up my Resolution!
On PC it's : C:\Users\frenzy\Documents\OpenRA\settings.yaml
On MAC : https://github.com/OpenRA/OpenRA/wiki/Settings
under
Graphics:
WindowedSize: 1920,1080
On MAC : https://github.com/OpenRA/OpenRA/wiki/Settings
under
Graphics:
WindowedSize: 1920,1080
- Wed Dec 05, 2018 9:36 am
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 244221
Re: Team maps Mapmaking Workshop (2v2, 3v3)
Updated my 6 team maps with the [X] rules. I changed the garrison logic with a LUA code (made by Murto on an old map), and also added weather effects and sounds. """ FRenzy's [X] mod maps include : - Symmetrical refineries accessible by 4 sides (FRenzy, Widow, MustaphaTR) - Garrisonable buildings. C...
- Sat Nov 24, 2018 1:35 am
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 244221
Re: Team maps Mapmaking Workshop (2v2, 3v3)
Updated the map "Frostmourne" to v9, using now mod [X] : " FRenzy's [X] mod maps include : - Symmetrical refineries accessible by 4 sides (FRenzy, Widow, MustaphaTR) - Garrisonable buildings. Contain 5 soldiers. Needs to be insta-captured by any soldier. (ELoyros, FRenzy, MustaphaTR) - Adapted build...
- Tue Nov 20, 2018 6:24 am
- Forum: Competitions and Events
- Topic: RAGL Frontline Reports :: S06.5
- Replies: 3
- Views: 5465
Re: RAGL Frontline Reports :: S06.5
Text and images / gifs are quite immersive. Thx for the report !
- Sat Nov 17, 2018 6:15 pm
- Forum: General Discussion
- Topic: Save last game player/bot team, color & army for reuse later
- Replies: 3
- Views: 3146
- Thu Nov 15, 2018 11:33 am
- Forum: Competitions and Events
- Topic: RAGL Frontline Reports :: S06.4
- Replies: 4
- Views: 7022
Re: RAGL Frontline Reports :: S06.4
Great read as usual netnazgul !
- Fri Nov 02, 2018 8:39 pm
- Forum: Mapping and Modding
- Topic: SirCake's Mod/map Haven
- Replies: 52
- Views: 134785
Re: Bold Balance Playtest Maps
I had the project of doing a 2v2 naval map, probably using your rules.
Never had the time so far, but I hope soon !
Never had the time so far, but I hope soon !
- Wed Oct 31, 2018 4:49 pm
- Forum: General Discussion
- Topic: Misc thoughts
- Replies: 11
- Views: 34507
Re: Misc thoughts
Yes, here's a suggestion I made in the discord #playtesting channel. http://i.imgur.com/qzAAioo.png The colors might not be optimal, but the idea is to : - make information more distinguishable between teams - simplify and reduce the amount of text, by regrouping similar information EDIT : for more ...
- Wed Oct 31, 2018 8:54 am
- Forum: General Discussion
- Topic: Misc thoughts
- Replies: 11
- Views: 34507
Re: Misc thoughts
8. Tooltips for superpowers. Same as before: it would be nice to check whose player/team a certain nuke refers to. Now that you raised that issue, I never really knew how it worked, so I took a closer look : The way superpowers are displayed are by order of the player list (when you press Esc). So ...
- Tue Oct 30, 2018 11:33 pm
- Forum: General Discussion
- Topic: Misc thoughts
- Replies: 11
- Views: 34507
Re: Misc thoughts
1. Spy power down ability Other options : - One spy shuts downs at certain percentage / or amount of power. For instance : -20% /or -500 in power. - A spy only shuts downs facilities in a certain radius (base defenses, radar, production slow down of nearby structures, ...) - Add an infiltration del...
- Mon Oct 29, 2018 5:18 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 244221
- Thu Oct 25, 2018 7:24 am
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 244221
Re: Team maps Mapmaking Workshop (2v2, 3v3)
Updated the map "Frostmourne" to v7 : "This is a modded map containing two additions : - Symetrical refinery accessible by 4 sides (by FRenzy, help of MustaphaTR) - Garrisonable buildings. Contain 5 soldiers. Needs to be insta-captured by any soldier. (major work by ELoyros)" https://forum.openra.ne...
- Sat Oct 13, 2018 6:03 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 244221
Re: Team maps Mapmaking Workshop (2v2, 3v3)
Updated the map "Diffraction" to v4 :
viewtopic.php?p=307796#p307796
Added capturable points like previously.
Also, the map was tight and crowded, distances were not optimal, so the structure of the map was profoundly changed (starting more in the corners).
Enjoy
viewtopic.php?p=307796#p307796
Added capturable points like previously.
Also, the map was tight and crowded, distances were not optimal, so the structure of the map was profoundly changed (starting more in the corners).
Enjoy
- Tue Oct 09, 2018 3:48 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 244221
Re: Team maps Mapmaking Workshop (2v2, 3v3)
Hello there, I've finished and published my 3v3 maps : Daybreak and Frostmourne. Daybreak - https://forum.openra.net/viewtopic.php?p=307706#p307706 Frostmourne - https://forum.openra.net/viewtopic.php?p=307761#p307761 I've been inspired by N/a's addition of Adv. PP in his maps to add various captura...