Search found 11 matches

by Sunhawk
Tue Nov 26, 2019 1:31 pm
Forum: General Discussion
Topic: Increase size of in-game build menu?
Replies: 5
Views: 1546

Re: Increase size of in-game build menu?

abcdefg30 wrote:
Tue Nov 26, 2019 11:24 am
Does viewtopic.php?f=82&t=20562 answer your question?
That was the post I was looking for, thanks man!
by Sunhawk
Mon Nov 25, 2019 3:48 pm
Forum: General Discussion
Topic: Increase size of in-game build menu?
Replies: 5
Views: 1546

Re: Increase size of in-game build menu?

eskimo wrote:
Mon Nov 25, 2019 3:09 pm
I'll post on discord as this appears to have got missed.

Lowering your resolution may help for time being.
Great thanks!
by Sunhawk
Sun Nov 24, 2019 5:21 pm
Forum: Mapping and Modding
Topic: Required Software For Running Tiberian Sun Dev Build?
Replies: 2
Views: 1088

Re: Required Software For Running Tiberian Sun Dev Build?

Sleipnir wrote:
Sat Nov 23, 2019 8:52 pm
https://github.com/OpenRA/OpenRA/blob/b ... md#windows should cover everything you need.
Perfect, just what I was after.

Thanks!
by Sunhawk
Sat Nov 23, 2019 8:40 pm
Forum: Mapping and Modding
Topic: Required Software For Running Tiberian Sun Dev Build?
Replies: 2
Views: 1088

Required Software For Running Tiberian Sun Dev Build?

Hi all, As I'm on a new PC I don't have my old installed version of .net, core, SDK etc installed. I'm running into .net errors etc when running the "make all" command, this is after downloading the latest source code in order to get the DEV work in progress version of Tiberian Sun working. Could so...
by Sunhawk
Fri Nov 22, 2019 4:08 pm
Forum: General Discussion
Topic: Increase size of in-game build menu?
Replies: 5
Views: 1546

Increase size of in-game build menu?

Hi all, Just re-installed OpenRA after getting a new PC, before I read a post on how to increase the size of the in-game build menu (top right) by altering a setting file? I have looked but can't for the life of me find that old post. Can someone advise on how to increase that menu size in the setti...
by Sunhawk
Mon Apr 01, 2019 3:57 pm
Forum: General Discussion
Topic: Couple of questions
Replies: 7
Views: 1449

Re: Couple of questions

Thanks dude, I got it to work eventually but I had to add the code like this to the bottom of map.yaml: Rules: World: -SpawnMPUnits: -MPStartLocations: -CrateSpawner: MusicPlaylist: BackgroundMusic: aoi DisableWorldSounds: true There is some audio still with civ unites but not too bad. I would have ...
by Sunhawk
Mon Apr 01, 2019 12:50 pm
Forum: General Discussion
Topic: Retro Redalert
Replies: 1
Views: 733

Re: Retro Redalert

Recently broke out my C&C collection when I heard about OpenRA. These are just the CD boxes, still got the glorious cardboard boxes of them all in the loft which I will try and break out sometime :).

Image
by Sunhawk
Fri Mar 29, 2019 8:27 pm
Forum: General Discussion
Topic: Couple of questions
Replies: 7
Views: 1449

Re: Couple of questions

I managed to create a test shell map for Tiberian Dawn and it works great, however I still have in-game sound fx. Is there a file I need to change somewhere to disable the in-game sounds so I just have the music on the main menu like red alert?
by Sunhawk
Fri Mar 29, 2019 12:21 am
Forum: General Discussion
Topic: Couple of questions
Replies: 7
Views: 1449

Re: Couple of questions

That’s really cool I will defiantly take a lot. Getting endless hours of fun out of the OpenRA package :)
by Sunhawk
Thu Mar 28, 2019 3:06 pm
Forum: General Discussion
Topic: Couple of questions
Replies: 7
Views: 1449

Re: Couple of questions

Thanks for the information dude, much appreciated!
by Sunhawk
Thu Mar 28, 2019 12:09 am
Forum: General Discussion
Topic: Couple of questions
Replies: 7
Views: 1449

Couple of questions

Hi all, Recently got into OpenRA as I was a big fan of the original C&C games. My group and I have had a lot of fun with coop and modding the game. Couple of questions: Is there a reason C&C Tiberian Dawn has no background game on the main menu? Are these background games for the main menu easy to c...