Search found 19 matches

by GeneralMelon_gone
Thu May 04, 2017 11:51 am
Forum: General Discussion
Topic: Paras should keep their ranks
Replies: 10
Views: 1683

Paras should keep their ranks

Another suggestion. If paras die, the next paras will have the same ranks as the old ones. This will make paras slightly more useful over time all the way to late late game. Rate and discuss EDIT: Maybe you could give an option to instantly activate the paradrop for $5000 too. It's very expensive fo...
by GeneralMelon_gone
Thu May 04, 2017 11:18 am
Forum: General Discussion
Topic: Let's talk about RA's Navy
Replies: 74
Views: 25150

This thread is just turning into a cycle of "no i'm right, you're wrong." Instead of having a pissing contest over who's right and who's wrong, what to add and what not to add -- why don't you take some time to actually test Blackened's changes before trying to add or remove anything?????? Well thi...
by GeneralMelon_gone
Thu May 04, 2017 9:19 am
Forum: General Discussion
Topic: Let's talk about RA's Navy
Replies: 74
Views: 25150

I'll tell ya what'd be nice: Submarine transporters. 8) Maybe only for inf. That would be a somewhat useful counter against the chronosphere. That'd be a t3 unit obviously.
by GeneralMelon_gone
Thu May 04, 2017 8:55 am
Forum: General Discussion
Topic: Let's talk about RA's Navy
Replies: 74
Views: 25150

-Submarines vs allied navy- Gotta disagree with most of those claims again. A sub will likely kill 2 PT boats too. The PT boat price of $500 is justified considering how awful they are. For comparison: - A sub will likely kill the harbour in 4 torpedo salves and about 12-16 seconds? - The PT boat c...
by GeneralMelon_gone
Wed May 03, 2017 12:50 pm
Forum: General Discussion
Topic: Men are being trained as veterans
Replies: 19
Views: 8265

fernoe wrote: The effects of infiltration are listed here https://github.com/OpenRA/OpenRA/wiki/T ... ateforcash
Thanks but that's not a very readable format and information is missing afaik.
by GeneralMelon_gone
Wed May 03, 2017 10:16 am
Forum: General Discussion
Topic: Let's talk about RA's Navy
Replies: 74
Views: 25150

@generalmelon. You are either playing against really bad allied players or players too focused elsewhere. That is the only way a sub will kill something. Their torpedoes can be dodged just a cell away. Never mind that once they do attack Destroyers/gunboats will shoot them with their regular weapon...
by GeneralMelon_gone
Wed May 03, 2017 9:31 am
Forum: General Discussion
Topic: Let's talk about RA's Navy
Replies: 74
Views: 25150

If we're talking about naval balance in 1v1 games though, the bigger problem is that naval units can only defend naval routes, which makes them a very poor choice when it comes to money investment. A lot of map makers have tried various techniques to get naval to be more worthwhile: adding more sta...
by GeneralMelon_gone
Wed May 03, 2017 8:21 am
Forum: General Discussion
Topic: Let's talk about RA's Navy
Replies: 74
Views: 25150

Isle of Man should be on the list of naval maps.
by GeneralMelon_gone
Wed May 03, 2017 8:07 am
Forum: General Discussion
Topic: How about a "Patrol"-key?
Replies: 7
Views: 1618

How about a "Patrol"-key?

Might be overpowered, might be good. Starcraft has this. Pressing P and then selecting a tile would make the unit attack-move between its current position and the clicked tile. Could be especially good for dogs or air units, as base defence.
by GeneralMelon_gone
Wed May 03, 2017 8:02 am
Forum: General Discussion
Topic: Let's talk about RA's Navy
Replies: 74
Views: 25150

Re: Let's talk about RA's Navy

Currently It's not unreasonable to say that Soviets are lacking in this department. Ermm I laugh to myself everytime I pick soviets on a sea map and the enemies don't. Soviets are great at sea. Submarines can beat all allied boats, gunships, dessies, cruisers easily, and the missile submarine can e...
by GeneralMelon_gone
Tue May 02, 2017 9:41 am
Forum: General Discussion
Topic: Men are being trained as veterans
Replies: 19
Views: 8265

Naval gets you a sonar pulse - a support power that allows to you ping water for subs. Radar dome regenerates the shroud for the opposing player. Missile silo isn't a thing, neither is conyard or service depot. Wow, I had never heard of the sonar pulse until now. Does spy > tech center reset sat or...
by GeneralMelon_gone
Tue May 02, 2017 9:18 am
Forum: General Discussion
Topic: Men are being trained as veterans
Replies: 19
Views: 8265

IronScion wrote: Yes works with war factories, as well as airstrip/helipad.
What about harbours? What about con yards? What do they do to radars? Tech centers?

Nuke silos?

Repair pads? (Actually damages the vehicles? Jk...)
by GeneralMelon_gone
Tue May 02, 2017 7:18 am
Forum: General Discussion
Topic: Men are being trained as veterans
Replies: 19
Views: 8265

I think yes.
by GeneralMelon_gone
Mon May 01, 2017 4:08 pm
Forum: General Discussion
Topic: Visually differentiate Nod's airstrike from GDI's.
Replies: 7
Views: 1511

1. The game mechanics support it 2. What you said is factually correct and yet I'd say it's irrelevant. To dodge airstrikes you need to move your units at all times and the air strikes will still kill most of them. Some people play against more than 1 AI too. 3. The AI is all-knowing, players are no...
by GeneralMelon_gone
Mon May 01, 2017 3:48 pm
Forum: General Discussion
Topic: Visually differentiate Nod's airstrike from GDI's.
Replies: 7
Views: 1511

I agree. They also especially suck in matches against AI. Every 2 minutes or something your entire army gets plane-bombed, precise and fast.