Search found 19 matches

by Temprasphere
Fri Jul 05, 2019 6:28 am
Forum: General Discussion
Topic: Capture the flag mode
Replies: 11
Views: 1187

Re: Capture the flag mode

First bit of quick feed back

Locking player colours is a bad plan. What is preventing the flag matching the owners colour when being carried away?
by Temprasphere
Mon Jun 17, 2019 8:52 am
Forum: General Discussion
Topic: Capture the flag mode
Replies: 11
Views: 1187

Re: Capture the flag mode

Additional info

Drop a circle marker at the start location.

Reveal shroud around your own flag.
Use normal wall build. Block by block is tedious.
by Temprasphere
Mon Jun 17, 2019 7:45 am
Forum: General Discussion
Topic: Capture the flag mode
Replies: 11
Views: 1187

Re: Capture the flag mode

Had a quick try of tournament island. Great work so far. I agree with the superweapon restrictions. We used to chrono in, and drive out. would slowly creep the flag out but like you have it is fine. not being able to redeploy the mcv doesn't work in my mind. You should be able to dump the mcv, move ...
by Temprasphere
Sun Jun 09, 2019 8:59 am
Forum: General Discussion
Topic: Capture the flag mode
Replies: 11
Views: 1187

Re: Capture the flag mode

This was PlayStation. Not sure if it existed on PC. Basically the flag started attached to your mcv. When you deployed it. It dumped right there on ground. You can't interact with your own flag. You can only capture or move an enemy or friendly by accident with a vehicle. When a vehicle is carrying ...
by Temprasphere
Sat Jun 08, 2019 10:43 pm
Forum: General Discussion
Topic: Capture the flag mode
Replies: 11
Views: 1187

Re: Capture the flag mode

I'll check it out.

The ctf was native to ra.

You mcv spawned with a flag next to it.
by Temprasphere
Sat Jun 08, 2019 2:35 pm
Forum: General Discussion
Topic: Capture the flag mode
Replies: 11
Views: 1187

Capture the flag mode

The original game had capture the flag mode

Is that a planned thing for open ra?
by Temprasphere
Fri May 31, 2019 8:15 pm
Forum: General Discussion
Topic: Radar jamming
Replies: 6
Views: 712

Re: Radar jamming

Well that's end of the line for this one then!
Cheers for that
by Temprasphere
Thu May 30, 2019 4:06 am
Forum: General Discussion
Topic: Radar jamming
Replies: 6
Views: 712

Re: Radar jamming

You could give Soviets propaganda officers that give buffs to infantry or disrupts infantry accuracy or something

A soviet medic
by Temprasphere
Thu May 30, 2019 2:33 am
Forum: General Discussion
Topic: Radar jamming
Replies: 6
Views: 712

Re: Radar jamming

Good point.

What about the concept of blocking super targeting
by Temprasphere
Wed May 29, 2019 10:05 am
Forum: General Discussion
Topic: Radar jamming
Replies: 6
Views: 712

Radar jamming

This concept is simple. We have radar jammers. Distrupt misses etc. Has anyone had the though of making gap generators block radar as well? Further to this. Radar jamming technology could be treated as A bomb, chrono, and iron curtain targeting disruption. This could prevent enemy Chrono squashing a...
by Temprasphere
Sun May 26, 2019 9:36 pm
Forum: General Discussion
Topic: Fuel as a resource and supply line
Replies: 2
Views: 455

Re: Fuel as a resource and supply line

Oh cheers.

I take it our community isn't keen on a normalised roll out?
by Temprasphere
Sun May 26, 2019 8:04 pm
Forum: General Discussion
Topic: Fuel as a resource and supply line
Replies: 2
Views: 455

Fuel as a resource and supply line

Very simple idea. The idea of having to keep vehicles fueled. Aircraft can only hover around for a period before landing at repair pad or what ever to refuel. Tanks and such forth could go to repair pad or be brought fuel from a fuel truck that works like a medic or mechanic function. The only abili...
by Temprasphere
Thu May 23, 2019 9:59 am
Forum: General Discussion
Topic: Super Weapon Anomoly
Replies: 3
Views: 512

Re: Super Weapon Anomoly

That's it.

Cheers

So briefly it just hasn't been implemented. Not sure why yet though
by Temprasphere
Wed May 22, 2019 4:15 am
Forum: General Discussion
Topic: Super Weapon Anomoly
Replies: 3
Views: 512

Super Weapon Anomoly

Back in original ra. If you used super weapons or such. There was a chance of spawning some wierd thing that floated around random zaping what ever it could find into Oblivion Is this implemented. If it has not, if there is already a thread I can't find can I be linked please. Else Who remebers this...
by Temprasphere
Sun May 19, 2019 2:38 am
Forum: General Discussion
Topic: Formation functionality
Replies: 6
Views: 818

Re: Formation functionality

That ticket was for formations. Explicitly said at the bottom.

Is there one open for slowest link speed grouping?