Search found 291 matches

by eskimo
Mon Feb 04, 2019 7:16 pm
Forum: General Discussion
Topic: Suggestion for AI.
Replies: 4
Views: 244

Re: Suggestion for AI.

Red Alert Unplugged has brutal AI that the majority of people will struggle with, and 2x AI will beat even more. I think 3x was the most anyone could beat on *normal* maps. The mod is quite different to ORA's RA, but i like it more due to it's game additions.
by eskimo
Sat Feb 02, 2019 9:12 am
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 2241

Re: End of 2018 RA balance changes

I think people forget under current conditions MGGs can act as a distraction, bait, or bluff. They do help with engagements, but given that theyre T3 and big engagements happen at earlier in the game they become more of a static turtle tool.
by eskimo
Thu Jan 31, 2019 10:31 pm
Forum: General Discussion
Topic: Experimental Balance Patch nnb1901
Replies: 4
Views: 201

Re: Experimental Balance Patch nnb1901

By tip toe i mean that it's a touchy subject because soviet are already strong, and we just made them stronger, plus no one really wants to draw attention to it. Given what you say the intention is about arties, this still means allies are going to be using their main tool the artillery to do everyt...
by eskimo
Thu Jan 31, 2019 8:23 pm
Forum: General Discussion
Topic: Experimental Balance Patch nnb1901
Replies: 4
Views: 201

Re: Experimental Balance Patch nnb1901

For thought: GPS can shift queue artillery still(!?) and the reduction in splash and rng accuracy, i'm unsure if this encourages or discourages static play the longer a game goes on. Bit either way, the arty changes are a sidestep i believe. Has the removal of global GPS timer and/or shorter timer e...
by eskimo
Tue Jan 29, 2019 8:10 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 1015

Re: Unofficial pre-playtest 20180127

No it isn't better than before, it's the same as before. This is purely personal preference. If there is a reoccuring sound that is deemed annoying, then another reoccuring sound will be deemed annoying from another party. Whether person A likes a 'tock' and person B like a B-B-B is their own prefer...
by eskimo
Tue Jan 29, 2019 6:46 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 1015

Re: Unofficial pre-playtest 20180127

Had a few goes with an AI on that build, thanks for the installer, saves messing about. Noticed a targeting issue with the engineer on top right oil of A Nuclear Winter. Engineers can't target Construction Yards through Fog of War, unless you have a unit there who is in view of it at the time of the...
by eskimo
Mon Jan 28, 2019 10:33 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 1015

Re: Unofficial pre-playtest 20180127

Just to be sure, you are talking about the new behaviour in this pre-playtest, and not the buggy behaviour in playtest-20190106? The refinement mentioned was restoring direct feedback, like the cash ticks. Ah, yeah, some confusion going on here maybe? I'm talking about current released playtest. Un...
by eskimo
Mon Jan 28, 2019 7:33 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 1015

Re: Unofficial pre-playtest 20180127

It's not direct feedback in sync. My APM isn't high, but not having reliable sound feedback (like the cash tick), is quite a concern.
by eskimo
Mon Jan 28, 2019 7:17 pm
Forum: General Discussion
Topic: Unofficial pre-playtest 20190203
Replies: 24
Views: 1015

Re: Unofficial pre-playtest 20180127

I feel the sound changes are less refined, regarding "building". Having no feedback on when youve clicked or pressed a hot key renders the sound confirmation near useless from a tactical perspective (if you like). Out of all the controversial changes ORA has seen, this one is the only one i'm fully ...
by eskimo
Sat Jan 26, 2019 10:54 am
Forum: Competitions and Events
Topic: Red Alert Global League: Season 6 - Post-Season Discussion
Replies: 14
Views: 963

Re: Red Alert Global League: Season 6 - Post-Season Discussion

... 2. Total number of delays requested is used as a secondary tiebreaker for tied spots: i.e. if players finished with the same points and had their match as 1-1, the player who delayed less matches throughout the season is placed first. ... Not a big fan of this, it just punishes players in unfav...
by eskimo
Wed Jan 23, 2019 7:11 pm
Forum: Competitions and Events
Topic: Red Alert Global League: Season 6 - Post-Season Discussion
Replies: 14
Views: 963

Re: Red Alert Global League: Season 6 - Post-Season Discussion

2. Is a really good idea. Not convinced about 4. Seems like it'll too hard to come back and therefore games having less suspense. But Minions playoff's would be a welcome return.
by eskimo
Sat Jan 05, 2019 8:41 pm
Forum: Mapping and Modding
Topic: 1v1 map compilation (cross mods)
Replies: 11
Views: 808

Re: 1v1 map compilation (cross mods)

Just download the ones you want to the maps folder, sub directories don't work as far as i know.

In game when viewing maps, you can just type the map creator's name to find their maps, or even click "delete all maps" for whatever search term you used.
by eskimo
Sat Jan 05, 2019 3:16 pm
Forum: General Discussion
Topic: Tiberian Dawn UI revamp
Replies: 6
Views: 341

Re: Tiberian Dawn UI revamp

Green GDI looks nice :)
by eskimo
Wed Jan 02, 2019 4:31 pm
Forum: Mapping and Modding
Topic: 1v1 map compilation (cross mods)
Replies: 11
Views: 808

Re: 1v1 map compilation (cross mods)

Do you think it might be worth making this thread a full depository for all maps available? Until ofcourse, it gets too big. n/a can update his own maps, as i know he's been going over them recently, but likely just "new revisions". So links are essentially the same. Additional added maps in Green R...
by eskimo
Thu Dec 27, 2018 5:09 pm
Forum: General Discussion
Topic: End of 2018 RA balance changes
Replies: 41
Views: 2241

Re: End of 2018 RA balance changes

At first i wasn't sure on the engineer change as i like the current way, which has many options on how to play the early game. But i think the change could potentially bring better early game. The lightly hood of base captures will lightly be extremely uncommon now due to a lack of spare engineers, ...