An update about this:
I changed my PC and now I have a much more powerful CPU, a 7800X3D. Now, when playing very big maps (for example 800x400 like this: https://resource.openra.net/maps/31096/) when game is very advanced (1 or 2 hours) and a NAVAL AI has developed a lot of submarines, the game ...
Search found 22 matches
- Mon Jan 26, 2026 10:13 am
- Forum: General Discussion
- Topic: Sometimes in big maps gamplay gets temporary fps drops making it unplayable
- Replies: 9
- Views: 31734
- Mon Jan 19, 2026 9:00 pm
- Forum: General Discussion
- Topic: Hola desde españa
- Replies: 1
- Views: 4821
Re: Hola desde españa
hola, os escribo para saber si alguien puede ayudarme.
siempre he jugado a estos juegos, empece a jugar con dune y a partir de ahi a toda la saga de c&c y probando todo tipo de juegos de estrategia.
encontre vuestra pagina y descargue el archivo del juego y me hizo la instalacion correctamente ...
- Sat Dec 28, 2024 12:22 pm
- Forum: General Discussion
- Topic: Sometimes in big maps gamplay gets temporary fps drops making it unplayable
- Replies: 9
- Views: 31734
Re: Sometimes in big maps gamplay gets temporary fps drops making it unplayable
Did you try the new playtest? I would not assume that it fixes it completely but has some slight improvements.
yes, of course, the last one, and the issue is still happening
it's frustrating, because playing very big maps vs 8 ias is very funny, for example, world map, and this bug makes it ...
- Mon Dec 16, 2024 1:44 pm
- Forum: General Discussion
- Topic: Sometimes in big maps gamplay gets temporary fps drops making it unplayable
- Replies: 9
- Views: 31734
Re: Sometimes in big maps gamplay gets temporary fps drops making it unplayable
The AI has trouble managing a large amount of units that cannot move, e.g. when there are walls or cliffs/bridges. The next release will contain some fixes to mitigate this problem, so it hopefully will not be as bad.
well, after a year of waiting, I must say that the problem persists... any ...
- Tue Mar 12, 2024 1:43 pm
- Forum: General Discussion
- Topic: Sometimes in big maps gamplay gets temporary fps drops making it unplayable
- Replies: 9
- Views: 31734
Re: Sometimes in big maps gamplay gets temporary fps drops making it unplayable
There is a milestone of items to be completed before a new release: https://github.com/OpenRA/OpenRA/milestone/35
That is only an indicator though, ideally all items are completed but the milestone might still be changed, it also highly depends on how many people of the dev team have enough spare ...
- Tue Feb 06, 2024 9:44 am
- Forum: General Discussion
- Topic: HOW TO MAKE AI HARDER ?
- Replies: 4
- Views: 18203
Re: HOW TO MAKE AI HARDER ?
Please tell me where i will find rules.ini ? i only see ai.yaml and i there is nothing related to making ai harder here , or I don't understand
Can somebody please tell me how to make ai harder? it's so fucking damn easy right now.
I am thinking about making ai get x2 or x 3 times gold that will ...
- Mon Jan 29, 2024 11:00 am
- Forum: General Discussion
- Topic: Sometimes in big maps gamplay gets temporary fps drops making it unplayable
- Replies: 9
- Views: 31734
Re: Sometimes in big maps gamplay gets temporary fps drops making it unplayable
The AI has trouble managing a large amount of units that cannot move, e.g. when there are walls or cliffs/bridges. The next release will contain some fixes to mitigate this problem, so it hopefully will not be as bad.
very interesting thank you very much
do you know when a playtest or release ...
- Wed Jan 24, 2024 9:28 am
- Forum: General Discussion
- Topic: Sometimes in big maps gamplay gets temporary fps drops making it unplayable
- Replies: 9
- Views: 31734
Sometimes in big maps gamplay gets temporary fps drops making it unplayable
Hi
I usually play in very big maps, for example world maps, 800 size etc... For me, it is the most funny part of this game, to play in very big maps vs IA players or in co-op vs IA players, I really enjoy it.
Sometimes, when the game is advanced and there are a lot of units build, I experience fps ...
I usually play in very big maps, for example world maps, 800 size etc... For me, it is the most funny part of this game, to play in very big maps vs IA players or in co-op vs IA players, I really enjoy it.
Sometimes, when the game is advanced and there are a lot of units build, I experience fps ...
- Tue Jan 23, 2024 12:33 pm
- Forum: General Discussion
- Topic: Please add statistics of total units of each type build after the game ends
- Replies: 0
- Views: 27131
Please add statistics of total units of each type build after the game ends
Hi
Currently when the game is end, you can display some basic information, like money, total units destroyed, lost etc...
Whould be very nice if you add the possibility to see the total strength of the army build by each player. Displaying each type of unit build... for example:
AI1:
tanks: 2000 ...
Currently when the game is end, you can display some basic information, like money, total units destroyed, lost etc...
Whould be very nice if you add the possibility to see the total strength of the army build by each player. Displaying each type of unit build... for example:
AI1:
tanks: 2000 ...
- Tue Jan 23, 2024 12:30 pm
- Forum: Mapping and Modding
- Topic: How to resolve "This map is not compatible with this version of OpenRA"?
- Replies: 3
- Views: 15290
Re: How to resolve "This map is not compatible with this version of OpenRA"?
well, I finally solved it opening map.yaml and removing the last line with the reference to the removed rules.yaml file
- Tue Jan 23, 2024 10:57 am
- Forum: Mapping and Modding
- Topic: How to resolve "This map is not compatible with this version of OpenRA"?
- Replies: 3
- Views: 15290
How to resolve "This map is not compatible with this version of OpenRA"?
Hi
I'm trying to play a map with rules, and when I try to open it in skirmish the game says "This map is not compatible with this version of OpenRA"
I tryed opeing the map on the editor, and saving it unpacked, as a folder, then, removing the rules.yaml file.
Without the rules.yaml file it stills ...
I'm trying to play a map with rules, and when I try to open it in skirmish the game says "This map is not compatible with this version of OpenRA"
I tryed opeing the map on the editor, and saving it unpacked, as a folder, then, removing the rules.yaml file.
Without the rules.yaml file it stills ...
- Sun Jan 22, 2023 4:15 pm
- Forum: General Discussion
- Topic: Connection Failed Could not connect to 127.0.0.1
- Replies: 1
- Views: 12042
Connection Failed Could not connect to 127.0.0.1
Hi, I play Red Alert.
I'm using the last playtest. When I play on a big map like "Spinning Earth 2" with a lot of AIs, after more or less an hour, I always get that error:
Connection Failed
Could not connect to 127.0.0.1
Then, I can't continue playing and need to exit.
How can this be solved ...
I'm using the last playtest. When I play on a big map like "Spinning Earth 2" with a lot of AIs, after more or less an hour, I always get that error:
Connection Failed
Could not connect to 127.0.0.1
Then, I can't continue playing and need to exit.
How can this be solved ...
- Wed Nov 30, 2022 11:28 am
- Forum: General Discussion
- Topic: Coming back since years... some things have been removed. Why?
- Replies: 7
- Views: 33402
Re: Coming back since years... some things have been removed. Why?
it's the same computer than years ago, do you mean that fastest doesn't have a limit and can go even faster when you have more cpu?Punsho wrote: Tue Nov 29, 2022 8:44 pm It may be that your gaming setup is weaker. Fastest can only run as fast as your computer can handle it
- Sun Nov 27, 2022 9:19 am
- Forum: General Discussion
- Topic: Coming back since years... some things have been removed. Why?
- Replies: 7
- Views: 33402
Re: Coming back since years... some things have been removed. Why?
no, it was live spectator gameplayThomasChr wrote: Sun Nov 27, 2022 8:53 am Maybe you mean the replay speed? Replay speed can be much faster…
- Sun Nov 27, 2022 8:04 am
- Forum: General Discussion
- Topic: Coming back since years... some things have been removed. Why?
- Replies: 7
- Views: 33402
Re: Coming back since years... some things have been removed. Why?
Spain was never a faction in the base game of OpenRA. Factions were added in 2015 and spain was not one of them
If you're asking about the speed of units at the fastest, blackened may well be correct in saying that all the fast units have been nerfed. If you think that the game speed of fastest ...