Search found 38 matches

by Nolt
Mon Jul 30, 2018 4:26 am
Forum: Mapping and Modding
Topic: Transform units
Replies: 10
Views: 1174

Re: Transform units

To be honest Graion nailed it with his answer, you need to either list EVERY SINGLE TRAIT needed to make the action function or one of the basic inheritances that do the same, see this example, the first thing you see is the basic actor type inheritance, its gonna tell the unit basic things like dea...
by Nolt
Sat Apr 15, 2017 9:47 pm
Forum: Mapping and Modding
Topic: Nomad Galaxy
Replies: 8
Views: 3178

Yup, I got a test build roaming somewhere, with my thesis there I haven't been able to do many updates lately, I am stuck modelling the human ships and doing some small game fixes here and there. If you could message me on OpenRA's discord, I could send you a wip version, https://discordapp.com/invi...
by Nolt
Sun Mar 19, 2017 6:12 pm
Forum: Mapping and Modding
Topic: Nomad Galaxy
Replies: 8
Views: 3178

I gave it some thought, and your idea doesn't sound bad, the current planet capture system I had was shitty anyway, it was about capturing a planet by placing a "Tower" unit, had to get it near the planet, force attack it, and then it would create a station with some defences and it would give you a...
by Nolt
Mon Mar 13, 2017 3:08 am
Forum: Mapping and Modding
Topic: Nomad Galaxy
Replies: 8
Views: 3178

Thanks, imo it's only ready for the announcement, the mod is playable but it lacks a good chunk of content and balance, many things are work in progress and there are also some small bugs that I am not even sure if they will be fixed (mostly because I am forcing the game to do something other that w...
by Nolt
Sat Mar 11, 2017 3:45 pm
Forum: Mapping and Modding
Topic: Nomad Galaxy
Replies: 8
Views: 3178

Nomad Galaxy

Before doing this announcement, a big thanks to Graion Dilach and to ApolloTD, who gave their support and knowledge to make this project real. And now, I present to you, Nomad Galaxy: http://media.moddb.com/images/mods/1/33/32514/fd.png As you can notice, this is a space mod built on the OpenRA engi...
by Nolt
Sun Jan 15, 2017 1:49 am
Forum: Mapping and Modding
Topic: Help needed. Specific death trait below specific condition..
Replies: 7
Views: 2268

Re: Minor mystery.

Code: Select all

KillsSelf:
	RequiresCondition: invulnerability
Explodes:
	Weapon: MADTankDetonate
	EmptyWeapon: MADTankDetonate
[/code]

If this doesn't work then... wait, Vanilla ORA doesn't have explode weapon, if that doesn't work then idk :|
by Nolt
Sun Dec 18, 2016 1:00 pm
Forum: Mapping and Modding
Topic: Help needed. Specific death trait below specific condition..
Replies: 7
Views: 2268

Check the identation, seems you set it up as of explodes was a part of kills self, when it is not.
by Nolt
Mon Aug 22, 2016 12:30 am
Forum: Mapping and Modding
Topic: Shattered Paradise
Replies: 11
Views: 8336

Looks great! Super Weapons looks a little OP... :lol: I strongly disagree http://i.imgur.com/iMzxwdl.gif ^ Please don't take that gif seriously. anyway, a pair of updates. I improved the Colossus area shock effect http://i.imgur.com/hnOGhuL.gif An improved drop pod logic. http://i.imgur.com/E6iJ9cb...
by Nolt
Thu Aug 18, 2016 3:04 am
Forum: Mapping and Modding
Topic: Shattered Paradise
Replies: 11
Views: 8336

August Update, WARNING: This post contains a great amount of animated images. This is a clone of the article I posted on MODDB yesterday. A few months have passed since the last update, a lot a things got in, some units got reworked, some dummy workarounds have been replaced with proper traits, and ...
by Nolt
Sat Jun 25, 2016 4:11 pm
Forum: Mapping and Modding
Topic: Dedicated Server for our mod
Replies: 8
Views: 4786

Just place the mod in a new folder and make changes on mod.yaml, specifically in the part where it looks for the files to read (rules, weapons and sequences), you ARE going to have desyncs if you dont do it, you just need one guy with one different file and the game crashes. Also players shouldnt ne...
by Nolt
Wed May 25, 2016 4:35 am
Forum: Mapping and Modding
Topic: New website to share openra sprites
Replies: 9
Views: 3561

The site is down.
by Nolt
Wed May 25, 2016 4:19 am
Forum: Mapping and Modding
Topic: SHPs required
Replies: 9
Views: 3565

Try these out, and make sure you credit the creator of these fine planes. (3dgenerator), and also, you made me remember of the old novalogic fighter simulators, ty for that.
by Nolt
Tue May 24, 2016 11:30 pm
Forum: Mapping and Modding
Topic: SHPs required
Replies: 9
Views: 3565

Good job finding those models, you saved me around 2 hours of work or less, there's the hornet, now you gotta tell me where you want the remap, maybe its fine how I left it, maybe not, then, I post them here or I send them to you privately?
by Nolt
Mon May 23, 2016 6:25 pm
Forum: Mapping and Modding
Topic: SHPs required
Replies: 9
Views: 3565

I gave it a try and failed miserably, I can't figure out how to apply the voxel texture into it (I thought that placing the texture on the object as a bitmap would work fine but nope). This method doesn't feel worth it anyway because the time it takes to render a frame is huge (2 minutes). I could m...
by Nolt
Sun May 22, 2016 3:15 pm
Forum: General Discussion
Topic: Marn's Maps!!!
Replies: 38
Views: 9784

Huh, I thought you were going to place them at the top of the structures, looks fine too I guess.