Search found 31 matches

by deniz1a
Mon Aug 17, 2015 2:10 am
Forum: General Discussion
Topic: Turn based OpenRA mod
Replies: 6
Views: 2660

Yes, this is just an idea I had. I thought of this while spectating a game when I was tired. Sometimes I don't want to play because it requires high concentration and quick reaction. If there was a phase based mod, it would be possible to play in a more relaxed way.
by deniz1a
Wed Aug 12, 2015 7:17 am
Forum: General Discussion
Topic: Turn based OpenRA mod
Replies: 6
Views: 2660

by deniz1a
Wed Aug 12, 2015 6:59 am
Forum: General Discussion
Topic: Turn based OpenRA mod
Replies: 6
Views: 2660

This type of gameplay is called phase based or we-go. https://en.wikipedia.org/wiki/Turns,_rounds_and_time-keeping_systems_in_games#Simultaneously_executed_and_clock-based_turns It is a mixture of turn based and real time. Here's an example of a phase based game: https://en.wikipedia.org/wiki/Laser_...
by deniz1a
Wed Aug 12, 2015 4:18 am
Forum: General Discussion
Topic: Turn based OpenRA mod
Replies: 6
Views: 2660

And even though each turn would be five or ten seconds of gameplay, the actual game could be played at any pace.. Saving of game state would also be required for this to function properly. So you could save the game and continue playing at any later time.
by deniz1a
Wed Aug 12, 2015 4:04 am
Forum: General Discussion
Topic: Turn based OpenRA mod
Replies: 6
Views: 2660

Actually building of unlocked structures would not be needed. You would build and place buildings as in normal mode. Click on power plant, place it on map. Then refinery becomes available. Click on it place it on map. Then end your turn. And these actions would be executed during game run. This woul...
by deniz1a
Wed Aug 12, 2015 3:19 am
Forum: General Discussion
Topic: Turn based OpenRA mod
Replies: 6
Views: 2660

Turn based OpenRA mod

I just had an idea. It would be possible to have a turn based gameplay mode. Each turn would be a certain length of game time. So the game starts paused. Each player gives their orders and ends turn. When everyone is finished, game runs for five seconds for example and then pauses again for the next...
by deniz1a
Tue Aug 04, 2015 5:02 am
Forum: General Discussion
Topic: How to make France more appealing for players
Replies: 63
Views: 23237

This engine change will make gap generators work when shroud is disabled in the lobby.
https://github.com/OpenRA/OpenRA/pull/8792

So mobile gap gens will also work.
by deniz1a
Tue Aug 04, 2015 4:31 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 668
Views: 203293

by deniz1a
Mon Aug 03, 2015 6:34 pm
Forum: Competitions and Events
Topic: OpenRA Team FFA Tournament 14h - 15 august
Replies: 61
Views: 58707

Why are crates on?
by deniz1a
Sat Jul 25, 2015 4:01 pm
Forum: General Discussion
Topic: Attention: Resource Center being flooded by duped cheat maps
Replies: 8
Views: 3804

zinc wrote:
FiveAces wrote:
Great to hear! This will solve the cheating issues.
It will help.

But what if someone is copying a map that already has custom rules? Then it could just appear to be a normal version of the map in question.
What do you mean? The new map would have to have a different name.
by deniz1a
Thu Jul 23, 2015 3:23 pm
Forum: General Discussion
Topic: Attention: Resource Center being flooded by duped cheat maps
Replies: 8
Views: 3804

How about this: Make map names unique. So there can be only one map with the same name.
by deniz1a
Mon Jul 20, 2015 9:46 pm
Forum: General Discussion
Topic: Assholes playing OpenRA
Replies: 37
Views: 15317

Schefmonstah, it is clear from the replay hotze posted that you are a bad player. Your actions led to the loss of lives of servicemen and valuable equipment. You did not deploy your MCV when you had the opportunity and continued down through enemy territory. This eventually resulted in Team 1 losing...
by deniz1a
Mon Jul 20, 2015 9:25 pm
Forum: General Discussion
Topic: Assholes playing OpenRA
Replies: 37
Views: 15317

What's the unbeatable IC-lock strategy in Tox maps?
by deniz1a
Mon Jul 20, 2015 9:10 pm
Forum: General Discussion
Topic: Assholes playing OpenRA
Replies: 37
Views: 15317

If only there was a utility command to extract chat from replays...
by deniz1a
Fri Jul 03, 2015 10:24 pm
Forum: Competitions and Events
Topic: Tournament (part 2)
Replies: 34
Views: 9816

With this PR, you can use a new OpenRA.Utility command called --replay-report to extract report files from replays in the following format:
https://gist.github.com/deniz1a/a4e852d064fa30e49c74

Could be useful for tournaments.