Search found 5 matches

by warman
Mon Oct 30, 2017 1:11 pm
Forum: Mapping and Modding
Topic: RA classic
Replies: 2
Views: 1270

I'm looking forward to it. This would probably make a better starting point for the HD mod.
by warman
Thu Aug 17, 2017 7:47 pm
Forum: Mapping and Modding
Topic: RA Allied Buildings 3D Models
Replies: 3
Views: 1661

Thanks. It's unlikely I will continue with this project, which why I'm releasing the files now rather than later, hopefully someone can pick it up.
by warman
Tue Aug 15, 2017 3:05 pm
Forum: Mapping and Modding
Topic: RA Allied Buildings 3D Models
Replies: 3
Views: 1661

RA Allied Buildings 3D Models

Here's a complete set of 3D Models for RA's Allied buildings. The set has all of them, including ones that are not previewed, but some are incomplete. The buildings are not animated and don't include damaged states. Included is a .max file with all the required textures. What is not included is the ...
by warman
Wed Jan 04, 2017 3:02 am
Forum: General Discussion
Topic: logo
Replies: 61
Views: 30800

So far the only other viable option that came out of the discussion is the slapping together a crate and a wrench. While I personally think that would be boring, as we would essentially be using the two most mundane and common objects in gaming to stand as the icon of OpenRA. However, I think it's w...
by warman
Mon Jan 02, 2017 9:50 pm
Forum: General Discussion
Topic: logo
Replies: 61
Views: 30800

While I do like the gear logo, seeing how spring engine uses a gear logo as well, it should be avoided IMO.

I like klaas' typography, I think it would be great to update both the icon/logo and the typography, and his is a very good candidate for further development.