Search found 32 matches

by Blarget2
Thu Oct 11, 2018 5:47 pm
Forum: General Discussion
Topic: A Special Announcement from EA
Replies: 128
Views: 13312

Re: A Special Announcement from EA

Having a proper 3D Red alert 2 remake would be amazing. With a balanced yuri.

But most importantly would be to make Generals 2.
by Blarget2
Wed Apr 09, 2014 6:05 pm
Forum: Mapping and Modding
Topic: Blender SHP setup.
Replies: 2
Views: 1312

I have run into an issue. If I can not fix it, I will not be inclined to make this tutorial. If only there was someone else in this community who knew blender better than I.
by Blarget2
Tue Apr 08, 2014 5:49 pm
Forum: Mapping and Modding
Topic: Blender SHP setup.
Replies: 2
Views: 1312

Blender SHP setup.

I am going to give my pre setup Blender file for making SHP ready renders (specifically buildings that cast shadows). In this blender file, I have set up a plane for which you can render your images on with a specular map that effectively flips the colors so that the shadow is the correct green and ...
by Blarget2
Fri Jun 07, 2013 12:51 am
Forum: Mapping and Modding
Topic: Jungle/Caribbean Tileset (work thread)
Replies: 39
Views: 28559

I think the beach needs to be in 3 separate brushes or tiles. ocean to sand, sand, and sand to grass tiles. This will allow the level editor decide on the width of the beaches and have a more organic approach. If you guys can pull of a full fledged theater for jungle and tropical beach lines, that w...
by Blarget2
Fri Apr 05, 2013 11:18 am
Forum: General Discussion
Topic: Account Kill
Replies: 5
Views: 1324

why?
by Blarget2
Sun Dec 23, 2012 3:04 pm
Forum: Mapping and Modding
Topic: [Mod] OpenGolf
Replies: 21
Views: 5107

I do not think that is necessary.
We might add it, but it seems pointless.
by Blarget2
Sun Dec 23, 2012 12:26 am
Forum: Mapping and Modding
Topic: [Mod] OpenGolf
Replies: 21
Views: 5107

grass at waters edge? care to elaborate?
trees and such are being worked on soon.
by Blarget2
Sat Dec 22, 2012 6:05 pm
Forum: Mapping and Modding
Topic: [Mod] OpenGolf
Replies: 21
Views: 5107

I'll deliver.

Image
by Blarget2
Fri Dec 21, 2012 8:56 pm
Forum: Mapping and Modding
Topic: [Mod] OpenGolf
Replies: 21
Views: 5107

https://dl.dropbox.com/u/10224384/morestuff/testmap.png and here is what i made during a private conversation with Hollow eye. I will be expanding on the tile-set with water soon. EDIT: water. https://dl.dropbox.com/u/10224384/morestuff/testmap2.png EDIT2: updated image with variation in tiles.
by Blarget2
Thu Dec 20, 2012 9:09 pm
Forum: Mapping and Modding
Topic: [Mod] OpenGolf
Replies: 21
Views: 5107

If you want art help, id be happy to.
by Blarget2
Thu Oct 04, 2012 1:13 am
Forum: Mapping and Modding
Topic: RA enhanced mod
Replies: 75
Views: 43193

So is there anything new going on here? I Don't want to see this mod die.
by Blarget2
Sat Jul 28, 2012 3:11 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 64372

the water is animated right?
by Blarget2
Mon Jul 23, 2012 3:02 am
Forum: Mapping and Modding
Topic: Country Specific Attributes.
Replies: 32
Views: 7236

I like it. That would be a great add-on. It would fit play-styles.
by Blarget2
Mon Jul 23, 2012 1:21 am
Forum: General Discussion
Topic: A day in a life of a gamer. (relevant)
Replies: 0
Views: 1040

A day in a life of a gamer. (relevant)

https://www.youtube.com/watch?v=5nG-D5-nyXk you are 3 seconds at the end of my video.
by Blarget2
Wed Jul 04, 2012 7:25 am
Forum: Mapping and Modding
Topic: Top 25 Active Openra Players [5/4/2012]
Replies: 11
Views: 4016

That moment when i realize i'm just really bad at this game.
1.Hamb
2.Buddha
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9998. everyone else
9999. blarget2