Search found 6 matches

by Sm0k383
Thu May 07, 2020 3:20 am
Forum: Mapping and Modding
Topic: Custom RA unit in OpenRA not working quite right...
Replies: 7
Views: 5887

Re: Custom RA unit in OpenRA not working quite right...

Sorry forgot to update this. I got it working. I had to add in another line "RenderSprite: msub" otherwise it kept looking for "asub" in numerous other places.
by Sm0k383
Mon May 04, 2020 8:33 pm
Forum: Mapping and Modding
Topic: Custom RA unit in OpenRA not working quite right...
Replies: 7
Views: 5887

Re: Custom RA unit in OpenRA not working quite right...

I think I know what's up.... will try it again soon.
by Sm0k383
Mon May 04, 2020 8:25 pm
Forum: Mapping and Modding
Topic: Custom RA unit in OpenRA not working quite right...
Replies: 7
Views: 5887

Re: Custom RA unit in OpenRA not working quite right...

Okay, just tried adding Submarine to the structures.yaml for Naval yard, game crashed as soon as I placed the Naval yard down. Log file displays this. OpenRA engine version release-20200202 Red Alert mod version release-20200202 on map 097201a01fb9137afb12eab8e9ffb0c6fc5ed97f (Dual Cold Front by Piz...
by Sm0k383
Mon May 04, 2020 8:00 pm
Forum: Mapping and Modding
Topic: Custom RA unit in OpenRA not working quite right...
Replies: 7
Views: 5887

Re: Custom RA unit in OpenRA not working quite right...

Will give this a shot! - I'm guessing the last bit is added to the buildings.yaml file?
by Sm0k383
Sun May 03, 2020 7:53 pm
Forum: Mapping and Modding
Topic: Custom RA unit in OpenRA not working quite right...
Replies: 7
Views: 5887

Re: Custom RA unit in OpenRA not working quite right...

abcdefg30, thank you for the reply. I was just testing for my own amusement to see if I could get anything working. The line you stated I am missing, isn't I'll paste both the original and modified unit. Maybe it's something else.. MSUB: Inherits: ^Ship Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove...
by Sm0k383
Sun May 03, 2020 6:20 am
Forum: Mapping and Modding
Topic: Custom RA unit in OpenRA not working quite right...
Replies: 7
Views: 5887

Custom RA unit in OpenRA not working quite right...

Hi there, Another new newb modder sorry to say it, but I did try and fix the issue with a new custom unit myself by following as best I could with the various online tutorials around this topic. First time trying to mod a unit in OpenRA, I have been playing the game for quiet awhile and have done .i...