Search found 7 matches

by Midnight_Carnival
Wed Mar 25, 2020 1:10 pm
Forum: Mapping and Modding
Topic: advice on (un/)balancing proposed game mod
Replies: 14
Views: 3510

Re: advice on (un/)balancing proposed game mod

netnazgul wrote:
Thu Mar 12, 2020 5:53 pm
I feel like OP intentions were mainly "A mod to play with family and friends", not "Family-and-friends-oriented mod". So I guess the level of competitiveness should be about the same, but slower paced than current RA mod.
?
by Midnight_Carnival
Tue Mar 03, 2020 2:45 pm
Forum: Mapping and Modding
Topic: advice on (un/)balancing proposed game mod
Replies: 14
Views: 3510

Re: advice on (un/)balancing proposed game mod

"How" and "how fast" you get stuff is more important than -How you use stuff- . You can adapt and improve your usage of units to a certain point. production is always down to maths and kinda written in stone by your design. Someone understanding the production/economy mechanism will always have a b...
by Midnight_Carnival
Tue Mar 03, 2020 9:09 am
Forum: Mapping and Modding
Topic: advice on (un/)balancing proposed game mod
Replies: 14
Views: 3510

Re: advice on (un/)balancing proposed game mod

... sorry, quick new guy question. Is this the place only and specifically for people working on official mods which they plan to share as part of the OpenRA canon thing? If so I am sorry, I was not trying to contribute to the game as a whole or make something I wanted everyone to use. I was asking ...
by Midnight_Carnival
Tue Mar 03, 2020 9:00 am
Forum: Mapping and Modding
Topic: advice on (un/)balancing proposed game mod
Replies: 14
Views: 3510

Re: advice on (un/)balancing proposed game mod

Thank you very much. I get that this is a tough ask - I mean asking for help of this kind before making anything is kind of a bit like asking for help with hue and saturation levels in an image before even starting the image - so any opinion other than "that's dumb, you're dumb" is valued. Core thin...
by Midnight_Carnival
Tue Mar 03, 2020 6:07 am
Forum: Mapping and Modding
Topic: advice on (un/)balancing proposed game mod
Replies: 14
Views: 3510

Re: advice on (un/)balancing proposed game mod

Thank you Punsho your your lifestyle advice and for taking time to show me that this community is interested in putting people in their place from the get go. When I need advice on why I suck at playing Red Alert I will come straight to you.
by Midnight_Carnival
Mon Mar 02, 2020 6:43 am
Forum: Mapping and Modding
Topic: advice on (un/)balancing proposed game mod
Replies: 14
Views: 3510

Re: advice on (un/)balancing proposed game mod

<...continued...> On the Allied sides, I want to make the light tanks faster and cheaper with higher rate of fire, a more swarm like unit, rather than a stepping stone to medium tanks, I want medium tanks to be slightly faster and do more damage, I want artillery to have a longer range with heavier ...
by Midnight_Carnival
Mon Mar 02, 2020 6:41 am
Forum: Mapping and Modding
Topic: advice on (un/)balancing proposed game mod
Replies: 14
Views: 3510

advice on (un/)balancing proposed game mod

Hello. I am someone who has not modded anything really before, let alone Open RA. I would like to start by making an Open RA Red Alert mod intended to make for more strategic multiplayer games amongst family and friends. This is normally the kind of thread which attracts a lot of comments like “what...