Currently a major complaint is that it's too hard to do harass and do small scale attacks. It is said to make the game is stale.
Part of the reason are defences, specifically anti-infantry defences. They easy to spam and when paired with a bit of infantry, are very hard to trade up against. This allows for players to keep most of their army in one blob, leading to situations where a if a player tries to be aggressive and split up his army to attack and his opponent notices, the opponent just sends his whole army into the attackers base while simultaneously being able to defend the attack. This often leads to the blob guy winning.
Another reason is that players don't have the tools to scout their opponent in earlygame / midgame. In order to be aggressive you need information about your opponent, and apart from analysing him pre-game you don't really have the tools to gather intel. It doesn't help that riflemen scouts are only good for defensive purposes, it makes it even harder to be aggressive. That's why I'm making light vehicles be the pre-aircraft scouts of the game. I'm increasing their vision and reducing cost. Cost reduction helps them to compete with other higher tech vehicles in the production queue, right now LV's are overpriced for their combat abilities. For example apc costs as much as a medium tank but if a player had to choose between them they'd go with medium tank 95% of the time. While it is true that light vehicle vision control can be used defensively as well, and might not lead to aggression. It is way better / more fun to scout proactively than passively.
Balance
- Infantry prone duration from 4 seconds to 2
- Cost from 600 to 700
- Reload delay from 30 to 55
- Cost from 750 to 800
- Reload delay from 30 to 55
- Initial cloak delay from 5 seconds to 1 second
- Cost from 600 to 700
- Reload delay from 65 to 90
- Burst delay from 20 to 25
- Health from 90000 to 60000
- Damage vs light armour from 40% to 30%
- Cost from 500 to 400
- Damage vs light armour from 30% to 40%
- Cost from 600 to 500
- Speed from 114 to 132
- Vision range from 6c0 to 7c0
- Damage vs none armour from 40% to 60%
- Damage vs heavy armour from 10% to 20%
- Anti-air range from 8c0 to 6c512
- Anti-air damage from 2000 to 1300
- Cost from 700 to 600
- Vision range from 5c0 to 6c0
- Damage vs heavy armour from 48% to 70%
- Damage vs wood armour from 52% to 64%
- Cost from 850 to 700
- Health from 35000 to 31000
- Vision range from 5c0 to 7c0
- Damage vs light armour from 30% to 40%
- Damage vs heavy armour from 25% to 35%
- Reload speed from 240 to 205
- Speed from 112 to 126