Major Kusanagi Motoko wrote: ↑Sat Dec 29, 2018 2:43 am
it might also give more room in the complex field of balance to bring back the unique TD multi queue dynamic many of us are still missing : an earlier 2nd mcv <3
+1
Major Kusanagi Motoko wrote: ↑Sat Dec 29, 2018 2:43 am
it might also give more room in the complex field of balance to bring back the unique TD multi queue dynamic many of us are still missing : an earlier 2nd mcv <3
Ive done some experimenting with with the delivery planes. The First one is the plane speed is a function of time, so the time to deliver will be independent of the map size. The other is that the plane will spawn at consistent distance from the airstrip.Insert Name wrote: ↑Wed Jun 26, 2019 9:26 pmI want to remind you that plane delivery times still depend on map width.
On "Blood And Sand" (144x144) it takes about 18 seconds for a plane to deliver, while on Chokepoint (64x32) it's only about 8 seconds.
I kind of think, that makes delivery times a little unreliable to use them for balancing. I would just replace them with an animation and adjust build times or something.
Any change to this mechanic will make Nod viable in 1v1 again so that is great news.Changed Nod Cargo plane speed.
Unexpected change but very good.Tech Structures no longer have sabotage capturing. (One engineer to take tech structures from enemies)