This is a new topic with some ideas about better game balancing (for RA mod), and the possiblities of adding more exotic and diverse gameplay style with the Allies and Soviet subfactions
The next points are purely based on my opinion, all feedback and new ideas are welcome. We should gather the best ones and hope for the best developing of the game
- Hijackers need a speed buff and the ability to camo when they stand still (and only when they are standing, like the removed sniper unit) It´s an idea taken from the GLA Hijacker unit. Also making them uncrushable too should work for a more effective use of this unit
- Gunboats need a slight buff in their damage, or maybe make them more effective against infantry. As Allies have more advantage when they "storm a shore", Gunboats should make the job against rocketsoldiers.
- If you have noticed, the Allied Destroyer and Gunboat apart from shooting their primary attack weapon, they also launch a grenade -or something like that- when they are very close and only facing against a submarine unit . We need to buff the speed of that grenade, it´s too slow.
- The Shock Trooper unit must be uncrushable, just like the hijacker. It was made like this in original Red Alert: Counterstrike, so now it has a more useful passive tool, and would work different from flamethrowers combo.
- Radar Jammer unit should have the option to disable (jam) the stealth detecting ability from all defensive buildings too (tesla coil, turrets, AA, radar, etc), but with a nerfed Line of Action of this ability
- Buff Flak Truck´s armor against artillery fire
- Grenadier´s attack should be buffed to a higher speed of throwing attack, their throwing is too slow. The chance of exploding after dying should be 50%
- Germany´s Super Chronosphere should have two possible nerfs: or decreasing chrono capacity to 9 units (from 5 being the normal chrono) or increasing the timer for 2 minutes.
- MiG´s should have a major buff, having the ability to air combat (air to air missiles) and not only air to ground.
- YAKs should have a buff in their type of attack, making them have a splash damage (like original Red Alert), making them more effective against large groups of infantry
- The MCV should have a 50 seconds building time.