Jungle/Caribbean Tileset (work thread)

Red Alert 1

Information and discussion for custom maps and mods.
Nyerguds
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Joined: Tue Jun 26, 2012 2:48 pm
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Post by Nyerguds » Mon Aug 05, 2013 9:57 am

Well, since we already did a ton of this, it would indeed be useful to ask Reaperrr about it.
Some iterations we went through, in the now-defunct Tiberian Dawn eXtended project:

http://www.ppmsite.com/forum/files/tilesfix_164.png

http://www.ppmsite.com/forum/files/pira ... fs_134.png

(note that the purple in the water represent the animated water colours, fixed to have correct animations in C&C1. They'd need to be redone for RA1's palette scrolling animations though)

In the end, what stumped us in TDX were the filters used for shadows, the shroud, the movement flash etc. I figured those out a while ago, and may be able to reproduce 'em for new palettes now (if any devs read this, .mrf files are remap palettes), though I guess OpenRA doesn't use those at all anyway.

reaperrr
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Post by reaperrr » Mon Aug 05, 2013 8:25 pm

I don't mind. In fact I'd be a happy camper if someone made a full jungle/carribean tileset for OpenRA. If the TDX stuff helps, sure, feel free to use it.

Nukem
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Joined: Sat Sep 10, 2011 6:26 pm

Post by Nukem » Tue Sep 24, 2013 12:36 am

Edit: 2/17/2014

Added and finished the Shorelines.

To Do:

- Hills
- Rivers
- Water Cliffs
- Debris
- Roads
- Shores
- Huts/Cottages
- Foliage
- Various .SHP's

About 80% complete


Note: Not all the shoreline tile pieces are shown in the image but you get the idea of what it will look like.
Attachments
jungle.png
Added shorelines
Not all the shoreline tile pieces are in he image but you get the idea
jungle.png (314.65 KiB) Viewed 10310 times
Last edited by Nukem on Mon Feb 17, 2014 7:34 pm, edited 6 times in total.

Iran
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Post by Iran » Wed Sep 25, 2013 8:34 pm

If a Jungle theater were made for RA95 I'd add it to my patch.

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JOo
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Post by JOo » Thu Sep 26, 2013 2:46 pm

this "Jungle Set" is a special wish for "OpenRA" ...

Nukem
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Post by Nukem » Thu Sep 26, 2013 4:31 pm

Some plants or trees could do justice

Matt
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Location: Germany

Post by Matt » Thu Sep 26, 2013 10:13 pm

This looks great. Files created with https://github.com/OpenRA/OpenRA/tree/b ... setBuilder will be compatible with both RA95 and OpenRA.

wusche1
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Joined: Tue Jan 10, 2012 6:44 pm

Post by wusche1 » Fri Sep 27, 2013 8:34 am

This looks beautiful. I will definatly be tempted to go back to the map editor once this is out! (=

Dan9550
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Joined: Sat Aug 18, 2012 6:31 pm

Post by Dan9550 » Mon Sep 30, 2013 1:27 am

This tileset could be fitting for the special "funpark" missions :D Looks good so far!

foul_owl
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Post by foul_owl » Tue Feb 04, 2014 8:25 pm

Wow, this looks great!

Karpet
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Post by Karpet » Sat Feb 15, 2014 8:39 pm

JOo wrote: this "Jungle Set" is a special wish for "OpenRA" ...
But couldn't it be added to RA95 since its pretty much the same?

Nukem
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Joined: Sat Sep 10, 2011 6:26 pm

Post by Nukem » Sun Feb 16, 2014 6:42 pm

I plan on finishing this tile set so we can have it implemented into RA & CNC, As soon as I get some time. Any tree,bush, or debris .SHP would be appreciated. I'll post whatever there is left to do on this thread which I believe is just the shorelines and bridges.

Karpet
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Joined: Wed Feb 12, 2014 1:45 am

Post by Karpet » Sun Feb 16, 2014 10:10 pm

The easy part would be the vehicle debris (plane + vehicle), change the terrain color and if the debris color doesn't fit in, change it

Nukem
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Post by Nukem » Mon Feb 17, 2014 1:33 am

I've actually done the debris already I had forgotten. But trees & various foliage would be helpful, and at that, ones with damaged or "burnt" frames to I guess, since jungles do burn.

eddie
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Joined: Sun Feb 23, 2014 8:42 am

Post by eddie » Sun Feb 23, 2014 8:44 am

I really do like this tileset! Will it be added to the existing openRA mods or be part of a new mod?

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