Team maps Mapmaking Workshop (2v2, 3v3)

Need for new good-quality, competitive maps

Information and discussion for custom maps and mods.
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FRenzy
Posts: 251
Joined: Sun Jun 26, 2016 8:00 am

Re: Team maps Mapmaking Workshop (2v2, 3v3)

Post by FRenzy » Sat Oct 13, 2018 6:03 pm

Updated the map "Diffraction" to v4 :
viewtopic.php?p=307796#p307796

Added capturable points like previously.
Also, the map was tight and crowded, distances were not optimal, so the structure of the map was profoundly changed (starting more in the corners).

Enjoy :)

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FRenzy
Posts: 251
Joined: Sun Jun 26, 2016 8:00 am

Re: Team maps Mapmaking Workshop (2v2, 3v3)

Post by FRenzy » Thu Oct 25, 2018 7:24 am

Updated the map "Frostmourne" to v7 :
"This is a modded map containing two additions :
- Symetrical refinery accessible by 4 sides (by FRenzy, help of MustaphaTR)
- Garrisonable buildings. Contain 5 soldiers. Needs to be insta-captured by any soldier. (major work by ELoyros)"
viewtopic.php?p=307761#p307761


From now on, I will start to implement those additions in my team maps.
I've used the garrisonable around expansion ore patches, so they can be defended / camped early game. They could also be used to defend specific points.

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FRenzy
Posts: 251
Joined: Sun Jun 26, 2016 8:00 am

Re: Team maps Mapmaking Workshop (2v2, 3v3)

Post by FRenzy » Mon Oct 29, 2018 5:18 pm

Nice new 2v2 map by eskimo : "Merciless"
https://resource.openra.net/maps/29355

Image

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FRenzy
Posts: 251
Joined: Sun Jun 26, 2016 8:00 am

Re: Team maps Mapmaking Workshop (2v2, 3v3)

Post by FRenzy » Sat Nov 24, 2018 1:35 am

Updated the map "Frostmourne" to v9, using now mod [X] :

" FRenzy's [X] mod maps include :
- Symmetrical refineries accessible by 4 sides (FRenzy, Widow, MustaphaTR)
- Garrisonable buildings. Contain 5 soldiers. Needs to be insta-captured by any soldier. (ELoyros, FRenzy, MustaphaTR)
- Adapted buildings from TS mod (FRenzy) "

viewtopic.php?p=307761#p307761

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FRenzy
Posts: 251
Joined: Sun Jun 26, 2016 8:00 am

Re: Team maps Mapmaking Workshop (2v2, 3v3)

Post by FRenzy » Wed Dec 05, 2018 9:36 am

Updated my 6 team maps with the [X] rules. I changed the garrison logic with a LUA code (made by Murto on an old map), and also added weather effects and sounds.

"""
FRenzy's [X] mod maps include :
- Symmetrical refineries accessible by 4 sides (FRenzy, Widow, MustaphaTR)
- Garrisonable buildings. Contain 5 soldiers. (LUA code by MurtoTheRay).
- Adapted buildings from TS mod (FRenzy)
- Weather effects (from various maps, code by yellow) + ambient sound.
"""
From https://resource.openra.net/maps/29835/ to https://resource.openra.net/maps/29840/

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