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I am modding the Map Editor
Posted: Mon Jun 01, 2026 7:22 pm
by SHOCKWAVEapp
I am modifying the map creator / editor for OpenRA.
-Copy paste tiles and actors.
-Rotate tiles and actors.
-Fill in selected area with tiles and actors.
-Add to the selection area.
-Visualise tiles in the map.
Demo video :
https://x.com/Shockwave_App/status/2061506481007083740
I Will continue working on it until I am satisfied, then I will push to my forked branch and then yall can decide if you want it in the real OpenRA or not, disclaimer : This is 100% vibecoded (GPT 5.5 and Composer 2.5 in Cursor).

Re: I am modding the Map Editor
Posted: Thu Jun 04, 2026 1:10 am
by SHOCKWAVEapp
In the real OpenRa you would have had to click every single cell to put water in it, it would have taken days.
I just use the Fill function that I made, a few seconds work.
Pics here of almost the whole map ocean, replace with a 1x1 rock tile in seconds.
https://x.com/Shockwave_App/status/2062325880442011866
Re: I am modding the Map Editor
Posted: Thu Jun 04, 2026 1:13 am
by SHOCKWAVEapp
I can even replace specific things with specific other things.
In these images I replace resources with actors.
https://x.com/Shockwave_App/status/2062326678370545988
Ps we cant upload pics to this forum?
That would be easier than putting twitter links to show pics.
Re: I am modding the Map Editor
Posted: Fri Jun 05, 2026 11:53 am
by Adrian
About picture.
In this case, I suppose, it needs edit the end of your URL.
For example:
https://pbs.twimg.com/media/HJ7a9NPW4AA ... me=900x900
Replace
HJ7a9NPW4AAURbO?format=jpg&name=900x900
HJ7a9NPW4AAURbO.jpg
And use tag
img.

Re: I am modding the Map Editor
Posted: Fri Jun 05, 2026 11:54 am
by Adrian
SHOCKWAVEapp wrote: Mon Jun 01, 2026 7:22 pm
I am modifying the map creator / editor for OpenRA.
Does it work with Dune2000?
Or only RA?
Re: I am modding the Map Editor
Posted: Sat Jun 06, 2026 3:51 pm
by SHOCKWAVEapp
Adrian wrote: Fri Jun 05, 2026 11:54 am
SHOCKWAVEapp wrote: Mon Jun 01, 2026 7:22 pm
I am modifying the map creator / editor for OpenRA.
Does it work with Dune2000?
Or only RA?
I have not tried this, if their code is similar it could be modified, but 1 new file would have to be made.
I made a huge file with a lot of extra info that I train manually, to have an extra layer of info, this helps with things like quickly find a tile that would match or find a corner to switch from horizontal to vertical and find the opposite tile and things like that (the oppsite of a tile with water left and beach right would be beach left and water right).
Here on the left you see the recommended opposites and matching corners grid (not done with training yet, 2 corners missing) :
I made this extra layer so the original tiles are not modified in any way, so anybody can play the maps it makes in their real OpenRA,so people can play the maps that never installed my client.
-So I know tile / actor orientation, similar pieces (a tile could be swapped for a similar tile without ruining the map)

Re: I am modding the Map Editor
Posted: Sat Jun 06, 2026 3:59 pm
by SHOCKWAVEapp
Thank you, I missed that button, it works.

Re: I am modding the Map Editor
Posted: Mon Jun 08, 2026 9:36 pm
by SHOCKWAVEapp
Adrian wrote: Fri Jun 05, 2026 11:54 am
SHOCKWAVEapp wrote: Mon Jun 01, 2026 7:22 pm
I am modifying the map creator / editor for OpenRA.
Does it work with Dune2000?
Or only RA?
Looks like the OpenRA map editor automatically has most of the new features in other games like Dune.

Re: I am modding the Map Editor
Posted: Thu Jun 11, 2026 12:44 pm
by Adrian
Wow! Cool!