Cant Play My Modded Map
Posted: Wed Jul 22, 2020 9:25 am
I came back after months and saw that the menus have changed. I no longer have access to my custom modded map when I host a game. Wtf happened?! whats this downgrade?!
OpenRA is a GPLv3 real time strategy game engine which recreates the look and feel of the original C&C games.
https://forum.openra.net/
My map is not in ORAMAP form or INI, its in a folder in this path AppData\Roaming\OpenRA\maps\ra\release-20200202\crossfiremodbearoforange wrote: Wed Jul 22, 2020 7:20 pm Your map is for older version, at first.
At second, upload your map to https://resource.openra.net
oh boy OpenRa Utility is a cmd tool, why they have to complicate things smh? make it a GUI .exe. My game is in E:\Games\OpenRAabcdefg30 wrote: Thu Jul 23, 2020 9:48 am You can just copy the map folder into the release-20200503 folder in the maps/ra/ directory. If your map has custom rules, you might need to update those rules by either packing the map as oramap and using the resource center to update it, or by using the "--update-map" command of the utility that comes with the game (see https://github.com/OpenRA/OpenRA/wiki/Utility).
Do you know how to replace SHP in my map mod?bearoforange wrote: Wed Jul 22, 2020 7:20 pm Your map is for older version, at first.
At second, upload your map to https://resource.openra.net
yes heres my .oramapSirCake wrote: Fri Jul 24, 2020 9:57 am Can you please post a link to your defect map on resource center or upload a .oramap zip of your map here pls so we have some context to help you?
Also, which version of OpenRA did you use last time your mod worked?
I recently updated a few of my older maps, and it can be non-trivial to get it done.
Code: Select all
V2RL:
Health:
HP: 5656789Thanks I checked the yaml but dont understand how to fix the issue, anyways that doesnt really matter cause the map has barely any changes.SirCake wrote: Wed Jul 29, 2020 8:23 am Hey,
finally found some time to look at your map.
however I noticed that you copied the ENTIRE file for vehicles.yaml, infantry.yaml etc...
Fist off, you don't need to do that. For example it is enough for changing V2 health to add these lines:Code: Select all
V2: Health: HP: 5656789
Doesn't work, can't start the game.SirCake wrote: Fri Jul 31, 2020 11:51 am you need to indent properly!
V2RL:
<TAB>Health:
<TAB><TAB>HP: 765476
also shame on me its actually V2RL!
Wow what a terrible design, never seen this in other games I modded. I was using Sublime Text as editor, I switched to Notepad++ now, which one are you using?SirCake wrote: Sat Aug 01, 2020 4:46 pm ^^ You are making like every mistake possible... ^^
1st mistake:The editor you are using is replacing tabs with spaces automatically.
2nd mistake: The editor insers 2 spaces, not 4.
In OpenRA you can use either, indentation with tabs OR indentation wih 4 spaces. You did neither ^^
Using tabs is the OpenRA official recommendation.
Also not that you cannot mix spaces and tabs in one file (best turn on whitespace symbols in your editor).
I started the map, fixed it and its working.
I have already noticed, you are not the most polite guy.RedAlertMig wrote: Sat Aug 01, 2020 6:32 pm Wow what a terrible design, never seen this in other games I modded.
I'm using notepad++, mostly for the powerful search functions and functional design.RedAlertMig wrote: Sat Aug 01, 2020 6:32 pm I was using Sublime Text as editor, I switched to Notepad++ now, which one are you using?
Assuming you are talking about your modded map:RedAlertMig wrote: Sat Aug 01, 2020 6:32 pm Do you know why when I place my custom 3tnk.shp in my mod folder it doesn't replace the heavy tank in game?
Code: Select all
sequences:
3tnk: 3tnk.shp
idle:
Facings: 32
UseClassicFacingFudge: True
turret:
Start: 32
Facings: 32
UseClassicFacingFudge: True
muzzle: gunfire2
Length: 5
icon: 3tnkicon