Playtest 20190825 (Aug/Sep/Oct 2019)

Discussion about the game and its default mods.
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eskimo
Posts: 325
Joined: Tue Jan 17, 2017 9:59 pm

Playtest 20190825 (Aug/Sep/Oct 2019)

Post by eskimo » Fri Aug 30, 2019 9:45 am

Making a thread for Playtest feedback, bug, issues as there isn't one listed.

Admin: There's a thread up top under "Announcements" that is for older versions by the way.

Playtest available here:
https://www.openra.net/download/

eskimo
Posts: 325
Joined: Tue Jan 17, 2017 9:59 pm

Re: Playtest 20190825 (Aug/Sep/Oct 2019)

Post by eskimo » Fri Aug 30, 2019 9:52 am

Red Alert, APC unload grenadiers, got killed, but then tried to go back into APC. 1 gren made it back inside.

Code: Select all

OpenRA engine version playtest-20190825
Red Alert mod version playtest-20190825
on map 97e53df23fb9fddb54d096d62f3cc49054250a58 (Promising Hills by km).
Date: 2019-08-29 19:45:42Z
Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1)
Runtime Version: .NET CLR 4.0.30319.42000
Exception of type `System.InvalidOperationException`: Attempted to get trait from destroyed object (e2 144 (not in world))
   at OpenRA.TraitDictionary.CheckDestroyed(Actor actor)
   at OpenRA.TraitDictionary.Get[T](Actor actor)
   at OpenRA.Mods.Common.Traits.Cargo.<>c__DisplayClass35_1.<CanUnload>b__1(Actor p)
   at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
   at OpenRA.Mods.Common.Traits.Cargo.<>c__DisplayClass35_0.<CanUnload>b__0(CPos c)
   at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
   at OpenRA.Mods.Common.Traits.Cargo.<get_Orders>b__29_0()
   at OpenRA.Mods.Common.Orders.DeployOrderTargeter.CanTarget(Actor self, Target target, List`1 othersAtTarget, TargetModifiers& modifiers, String& cursor)
   at OpenRA.Orders.UnitOrderGenerator.OrderForUnit(Actor self, Target target, List`1 actorsAt, CPos xy, MouseInput mi)
   at OpenRA.Orders.UnitOrderGenerator.<>c__DisplayClass5_0.<GetCursor>b__0(Actor a)
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at OpenRA.Exts.CompareBy[T,U](IEnumerable`1 ts, Func`2 selector, Int32 modifier, Boolean throws)
   at OpenRA.Orders.UnitOrderGenerator.GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
   at OpenRA.Mods.Common.Widgets.WorldInteractionControllerWidget.<>c__DisplayClass14_0.<GetCursor>b__0()
   at OpenRA.Sync.RunUnsynced[T](Boolean checkSyncHash, World world, Func`1 fn)
   at OpenRA.Mods.Common.Widgets.WorldInteractionControllerWidget.GetCursor(int2 screenPos)
   at OpenRA.Widgets.Widget.GetCursorOuter(int2 pos)
   at OpenRA.Widgets.Widget.GetCursorOuter(int2 pos)
   at OpenRA.Widgets.Widget.GetCursorOuter(int2 pos)
   at OpenRA.Widgets.Widget.GetCursorOuter(int2 pos)
   at OpenRA.Game.RenderTick()
   at OpenRA.Game.Loop()
   at OpenRA.Game.Run()
   at OpenRA.Game.InitializeAndRun(String[] args)
   at OpenRA.WindowsLauncher.RunGame(String[] args)

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Upps
Posts: 32
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Location: Germany

Re: Playtest 20190825 (Aug/Sep/Oct 2019)

Post by Upps » Fri Aug 30, 2019 1:31 pm

Their is a weird thing after you land Black Hawks and Longbows.
After they take off again they are on a invisible (no redline) Attackmoveorder.
First I thought they change their stance, but no its just a attackmove.

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Upps
Posts: 32
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Location: Germany

Re: Playtest 20190825 (Aug/Sep/Oct 2019)

Post by Upps » Tue Sep 03, 2019 11:42 am

Thiefs miss their target, they often just run by and bug out. After this they forget their target.

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Upps
Posts: 32
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Location: Germany

Re: Playtest 20190825 (Aug/Sep/Oct 2019)

Post by Upps » Wed Sep 04, 2019 12:23 pm

It can sometimes happen that Migs doesnt fire. I cant reproduce this.
I had this issue with a targeted Iron Curtain as you can see in a short video on Discord under #bug-reporting earlier today.

If someone can add more information for this issue here is a good place for it :)

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Upps
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Location: Germany

Re: Playtest 20190825 (Aug/Sep/Oct 2019)

Post by Upps » Thu Sep 05, 2019 11:46 am

On the PT its possible to IC landed choppers is that a new feature for the Ore Garden Playerbase? :D

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Sleipnir
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Re: Playtest 20190825 (Aug/Sep/Oct 2019)

Post by Sleipnir » Mon Oct 21, 2019 9:33 pm

Playtest 20191021 is now available. See the news post for more details.

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Sleipnir
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Re: Playtest 20190825 (Aug/Sep/Oct 2019)

Post by Sleipnir » Sun Nov 03, 2019 11:56 am

Playtest 20191102 is now available. See the news post for more details.

Printer
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Re: Playtest 20190825 (Aug/Sep/Oct 2019)

Post by Printer » Tue Nov 12, 2019 12:55 am

Is it a bug that you can't block building placement by capturing a forward command?

Noticed it on a release match and replicated it on the playtest.
Attachments
Capture Block Not Working on FC.orarep
(121.06 KiB) Not downloaded yet

abcdefg30
Posts: 349
Joined: Mon Aug 18, 2014 6:00 pm

Re: Playtest 20190825 (Aug/Sep/Oct 2019)

Post by abcdefg30 » Mon Nov 18, 2019 7:31 pm

Thanks for the report. I opened a ticket (OpenRA/OpenRA#17354) so we don't forget about this.

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