BEST THREAD EVUR (aka Red Alert Balance Suggestion)

thread for the BME mod-map

Discussion about the game and its default mods.
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Insert Name
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Joined: Mon Oct 19, 2015 6:06 pm

BEST THREAD EVUR (aka Red Alert Balance Suggestion)

Post by Insert Name » Mon Apr 01, 2019 10:35 am

This thread is about BEST MAP EVUR (or just BME) a set of mod-maps for RA which have been in development since 1.4.2018.
These maps change the behaviour of most units and add a few new ones for a slightly different and less serious game experience.
While it shares spirit (and a few units and features here and there) with a TD map of the same name I have made some time before, the RA version is completely overhauled.


http://resource.openra.net/maps/31216/
http://resource.openra.net/maps/31217/
http://resource.openra.net/maps/31218/

BME is (intentionally) unhelpful in regards to what does what in-game, so here are at least the tech-levels explained:

- Moderate: All units and buildings, except for Superweapons and Cloners, are unlocked.
- High: Superweapons are unlocked and limited to 1 (the weapons, not the buildings), Cloners are locked.
- Over 9000: As above, but Cloners are unlocked and limited to 1 total.
- Z0MG Nukeses: Superweapons are available in (nearly) unlimited numbers. Cloners are limited to 1 each.
- Fucking Lag: Superweapons and Cloners are available (nearly) in unlimited numbers. Be warned that excessive amounts of units may result in the Tech Level becoming reality.

I'm aware that the resource server says the yaml-checks fail, but I had yet to encounter any crashes with the latest BME version.
Feedback (especially in regards to balancing and bugs) is appreciated.

Original Post from April 1.:
Hello,
I'm a new player, but after playing a couple of games against bots, I have noticed some GRAVE issues with this game - and not just balancing either.

As a professional gamer and modder, I have taken it upon myself to rectify some of these problems.

Please try out my maps and let me know, what you think.

http://resource.openra.net/maps/31167/
http://resource.openra.net/maps/31168/
http://resource.openra.net/maps/31169/

Sincerely,
Insert Name
Last edited by Insert Name on Tue Apr 09, 2019 7:00 pm, edited 3 times in total.

Widow
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Re: Red Alert Balance Suggestion

Post by Widow » Mon Apr 01, 2019 11:08 am

! GOOD WOK!! this fixes everything !!!!!!

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Beans
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Re: Red Alert Balance Suggestion

Post by Beans » Mon Apr 01, 2019 7:58 pm

:)

lawANDorder
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Re: Red Alert Balance Suggestion

Post by lawANDorder » Tue Apr 02, 2019 4:10 am

:lol: Nice

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Luftwaffe
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Re: Red Alert Balance Suggestion

Post by Luftwaffe » Tue Apr 02, 2019 5:55 am

Dude, you are a pure genius. I am speechless.

I just don't understand how can someone show up one day and throw out all these modifications, sounds, animations, and chariots of fire.

Not sure if this is a reality anymore? Seriously. Reality hijacker. The whole new level.

BTW - what's that disco song the tech center is playing? It's really awesome.

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Norman
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Re: Red Alert Balance Suggestion

Post by Norman » Tue Apr 02, 2019 2:36 pm

:bana:

Insert Name
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Re: Red Alert Balance Suggestion

Post by Insert Name » Tue Apr 02, 2019 4:21 pm

Luftwaffe wrote:
Tue Apr 02, 2019 5:55 am
BTW - what's that disco song the tech center is playing? It's really awesome.
Koto - Jabdah

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Luftwaffe
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Re: Red Alert Balance Suggestion

Post by Luftwaffe » Tue Apr 02, 2019 7:26 pm

Excellent.

Again, I consider BME-theme the art masterpiece. Nobody will ever be able to match this, in any shape or form. It came out of nowhere, and only a small community about 200 active openRA players will ever see it.

BME is pure "Americanata", 100% purity.

https://www.youtube.com/watch?v=Rr8ljRgcJNM

lawANDorder
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Re: Red Alert Balance Suggestion

Post by lawANDorder » Tue Apr 02, 2019 8:35 pm

Excellent work.

Insert Name
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Joined: Mon Oct 19, 2015 6:06 pm

Re: BEST THREAD EVUR (aka Red Alert Balance Suggestion)

Post by Insert Name » Tue Apr 09, 2019 6:58 pm

New Update (map links in first post):

CHANGELOG:

Balance:
- NEW UNIT: Cryo Tank as Russian replacement for the Fire Engine - inflicts a stacking debuff that slows targets
- Shadow Ninja HP and range increased
- Shadow Ninja sword mode behaviour altered to leap attacks (*teleports behind you*) - they can not attack any structures while in sword mode and are less suited to fight against single targets with high HP (only a single ninja will attack each target)
- Spamadier attack speed, range, melee capabilities reduced
- Spamadiers slightly more vulnerable to their own grenades
- Kamikaze plane HP increased by 20%
- Running Crate speed reduced by 10%
- Electric Fence damage increased by 87.5% against infantry and 50% against everything else
- Launchermissile and Panzerwerfer accuracy slightly increased, area damage reduced, direct hit damage increased
- Panzerwerfer projectile speed increased by 5%
- Panzerwerfer tank spawn chance when killing vehicles reduced to 66% (from 75%) but they're always friendly now (except when killed by panzerwerfers) - spawnchance when killing Minitanks remains at 25% (including the minier, miniest tanks), spawnchance for infantry set to 10% (was 0%)
- UFO price reduced by 100$
- Glitch Gun damage, attack speed, HP slightly increased
- Cowboy/Storm Trooper damage vs non-infantry decreased by 50%
- Laser Dog and Gundog HP increased, hitshape size reduced (makes them harder to hit by inaccurate small area attacks, such as those used by Cowboys/Storm Troopers)
- Ore generation rate set back to the default value (was 36% higher) in the hopes of making the ore generating silos a tiny bit more interesting
- Naval unit speed on water increased by 25%
- Super Mortar speed increased by 20% (it doesn't benefit from the 25% water speed increase)
- Lumberjack damage area increased by 25%
- Harvester and Ore Seeder (Cash Truck) silo dependency removed as apparently nobody bothers to even read prerequisites
- reduced Longbow facing tolerance to make them miss less after turning

Bugs:
- fixed pilot names
- made car salesman visible to everyone

Misc Stuff:
- animated silos
- SAM planes now use playercolours
- fixed some civ building descriptions
- recoloured and renamed ore
- T-Rex flag colour now player-based
- Firetruck AA explosion flipped
- added icon for Big Willy

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Happy
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Re: BEST THREAD EVUR (aka Red Alert Balance Suggestion)

Post by Happy » Wed Apr 10, 2019 12:06 am

Current RA balance is literally unplayabale so for now I will only be playing BME balance changes :)

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