So finally I managed to modd a map a little bit with the help of communitymembers. I've still got one question that I need help with and it's slightly more difficult.
First let me introduce the map: The City of Strubblesnuv (truly FIXED link: resource center)
It's a big deserted city that was once inhabited by retarded midgets and ruled by the infamous Glebvrumb. They where well known for their huge orgies, drenched in PCP, which where described in ancient writings as 'belligerent, paternalistic and decentralized'. According to witnesses they where like "a gathering of shaven boars fighting over invisible truffles". Anyway, this lifestyle turned out to be inefficient and their civilization crumbled over time.
This is where you step in: late for the party, but ready to capture! You start with a spy and an engineer in a corner and your goal is to capture the city of Strubblesnuv and destroy your opponents.

The problem: the shroud is turned off for this map by default, but fog of war is on. Buildings (except for the hospitals, oil derricks and civilian buildings) don't show under fog when they are not discovered. This makes the map confusing.
What I want: to also show all the neutral buildings for the players, so they know what is where.
Possible solution: buildings do show under the fog once you have discovered them. So I thought it would be good to have a camera actor reveal the entire map for a fraction of time (1 tick) at the start of the game.
I've been looking into this, but my knowledge of actors and how to force this upon all players, and what details the actor needs (and in which format it has to written in the yaml) is to limited. So I hope someone knows and can tell me how to do it and where to put it. Thanks!!