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Turn off nukes for a particular map?
Posted: Fri Apr 17, 2015 8:02 am
by zinc
Can you turn off things like nukes, make them impossible to build, for particular maps?
Posted: Fri Apr 17, 2015 11:47 am
by BaronOfStuff
Yep, you can insert mini-mod YAML flies into the .oramap zip. For the life of me I can't remember the specifics (I haven't done so since I added neutral TD units to a map some three or so years ago), but it's pretty simple stuff to get to grips with.
Posted: Sat Apr 18, 2015 11:25 am
by abcdefg30
Code: Select all
Rules:
MSLO:
Buildable:
Prerequisites: ~disabled
in map.yaml should deny building nuke silos,
at least in the ra mod.
Posted: Mon Apr 20, 2015 1:37 pm
by zinc
Thanks.
Is there a particular place in the file where you enter the code?
Tried it but no luck so far.
Posted: Mon Apr 20, 2015 2:30 pm
by abcdefg30
In map.yaml should already be a rules part.
You can see where it's located here:
(Note: I deleted the unimportant parts and only kept the main entries as overview)
Code: Select all
MapFormat: 7
RequiresMod:
Title:
Description:
Author:
Tileset:
MapSize:
Bounds:
Visibility:
Type:
Videos:
Options:
Players:
Actors:
Smudges:
Rules:
MSLO:
Buildable:
Prerequisites: ~disabled
Sequences:
VoxelSequences:
Weapons:
Voices:
Notifications:
Translations:
Posted: Tue Apr 21, 2015 1:16 pm
by zinc
abcdefg30 wrote: In map.yaml should already be a rules part.
You can see where it's located here:
OK thanks.
Posted: Tue Apr 21, 2015 1:17 pm
by zinc
What would turn off the building of both iron curtain and chrono?
Posted: Tue Apr 21, 2015 3:03 pm
by abcdefg30
IRON is for Iron Curtain, PDOX for Chronosphere.
(Just do the same as above, but replace MSLO with one of those names.)