Posted: Thu Aug 10, 2017 3:25 pm
This is a good start, as long as the default stance is what it is currently( in the latest release) I think its a good compromise.r0b0v wrote: Good news! https://github.com/OpenRA/OpenRA/issues/13817
OpenRA is a GPLv3 real time strategy game engine which recreates the look and feel of the original C&C games.
https://forum.openra.net/
This is a good start, as long as the default stance is what it is currently( in the latest release) I think its a good compromise.r0b0v wrote: Good news! https://github.com/OpenRA/OpenRA/issues/13817
A "huge uproar" is an overstating the controversy. In this thread so far we have Happy, 3.Lucian, OMnom, and barf specifically objecting to the defend stance change. The main objection is that it makes the defend stance less useful, point is noted and addressed below. That opinion is not the majority even in this thread, let alone across the entire community. In this thread we have we have Orb, Raishiwi, AoAGeneral, maceman, Smitty, and anjew specifically praising the stance changes, and a number of other folk who don't mention stances specifically (which I interpret as them not thinking they are a big deal). Netnazgul's survey is currently sitting with 13 "love it"s and 4 "don't care"'s to 5 "hate it"'s.Happy wrote: But what we're asking is not for the devs to join us on the discord, have conversations and be friends. What we mean by interacting with the players is just a simple why?Why make this change? What is its purpose? Does it affect the game in a positive or negative way? Now I can say for myself there would not have been such a huge uproar if these points were all explained than thrown at us and to be accepted.
As above, I consider "everyone" in this sentence to be a bit of an overstatement because the majority of players like the change or don't really care. And again, this info is available to anyone who wants to search for it.Happy wrote: Which leads me to the question. Why is implementing the auto target changes correct? What reasons justify it happening. Other than the "we wanted to do it for ages and now we can" justification. The continued hostility lies with this. There still isn't a justified reason why its happening, just the players being crushed with the burden of truth to prove it's bad. I'm sure if a valid reason was giving everyone would put down our swords.
I'll explain the why and origin of my suggestion and will back it up with some arguments.Sleipnir wrote: WhoCares put some effort towards an alternative that tries to please everyone, but it's not clear to me whether this is motivated by his own dislike of the change, or by trying to find a compromise specifically for Happy's sake. This is a reasonable and well thought out suggestion, but in my opinion it does not fit with the points I outline below.
Considering the relatively simple implementation of stances in RA2 - default stance is basically defense, with guard being an option and neither stance allowed you to autoattack unarmed buildings - guard is quite useful there. Chasing is actually part of the game and is only annoying with jets-vs-AA units following them. The "aggressive stance" is also required for dogs to pick up spies.Orb wrote:I have never seen anyone use an aggressive stance in any RTS
Pchote is not required to make these. As I've suggested in discord already, anyone (though dedicated) can make playtest/release discussion threads on the "Announcements" forums, with corresponding changelog from the github duplicated there. As Murto is now a mod on the forums, I'll remind him to make such a thread when the next playtest comes.And finally, a suggestion. To help bridge this whole "disconnect" issue I believe pchote should be making these playtest discussion threads. This gives a nod to the players that, hey, the devs will be looking at this thread, and it gives the devs an opportunity to hone in their focus on the forums.
Seconded. I feel like these forums should be common ground for players and developers to meet and dicuss; Imo, Discord, IRC, and Github are platforms that are only convenient for one side, but not the other.Orb wrote:
And finally, a suggestion. To help bridge this whole "disconnect" issue I believe pchote should be making these playtest discussion threads. This gives a nod to the players that, hey, the devs will be looking at this thread, and it gives the devs an opportunity to hone in their focus on the forums.
A lot of your posts are valid and understandable, but I would like to address this particular paragraph here in regards to features versus balance changes and as to what your guys' opinion is on balance.Sleipnir wrote: One of the founding principles of the RA mod was to fix the "q-move" tank spam that was the only viable strategy in the original, and so it has been distressing to see a very similar play style start to take over the top-level OpenRA matches. If this change disrupts that, and gives us a chance to refocus gameplay on tactics and unit command, then good.
Im sorry but I completely disagree with this point. All players have to do is not be lazy and go look for themselves. Let me repeat just to make sure you get the mesage: GET OFF YOUR FUCKING ARSE. By the time a thread will be made on here, the additions have already been discussed. This particular topic has existed, it seems, since 2013.Orb wrote:
And finally, a suggestion. To help bridge this whole "disconnect" issue I believe pchote should be making these playtest discussion threads. This gives a nod to the players that, hey, the devs will be looking at this thread, and it gives the devs an opportunity to hone in their focus on the forums.
We never got a long but it will be sad to see you move on.You always contributed to the projects and usually in positive aspects.Graion Dilach wrote: I also stayed out of the discussion here because I am actually fed up with OpenRA development direction by now and the constant bias against me I'm receiving from pchote (I decided that I will never submit/review a PR ever again because this already) nor I ever was an active player, but there are a lot of statements Red Alert 2 outright proves wrong.
I don't remember I said it exactly like this. :-). I tried to understand your issues, wanted to communicate them, do something to improve it.