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Posted: Thu Mar 17, 2016 3:14 pm
by SoScared
Added to my testlist the second I saw it:)

5 player maps are next to non existent.

Posted: Thu Mar 17, 2016 3:55 pm
by klaas
This map looks very nice! And 5 player FFA is chaos and fun, perfect.

Posted: Fri Mar 18, 2016 5:19 pm
by PizzaAtomica
Thanks guys! :)

Posted: Sat Mar 19, 2016 3:41 pm
by SoScared
PizzaAtomica wrote: Sudden Death
http://resource.openra.net/maps/9356/
Playtested this quite a bit today. Works very well!

Posted: Sat Mar 19, 2016 8:26 pm
by Murto the Ray
Sudden death is fun to play! Had a good game with Gatekeeper, Blunt and a couple of others today.

Posted: Mon Mar 21, 2016 9:59 pm
by PizzaAtomica
Thanks guys, that's good to hear! :D

Posted: Tue Mar 22, 2016 8:36 pm
by kyrylo
Sunstroke is THE best 3 players map. I can see that you've intentionally added water, so even naval battles are possible (nobody has figured it out yet, though). And I also like how carefully spawns are placed. I don't like FFA, but this map is an exception! Would love to see it in the default map pool.

Posted: Tue Mar 22, 2016 11:17 pm
by SoScared
kyrylo wrote: Sunstroke is THE best 3 players map. I can see that you've intentionally added water, so even naval battles are possible (nobody has figured it out yet, though). And I also like how carefully spawns are placed. I don't like FFA, but this map is an exception! Would love to see it in the default map pool.
Agreed!. Added it to the github map suggestion list a few weeks ago for playtesting. It exceeded all expectations :)

https://github.com/OpenRA/OpenRA/issues/10710

Posted: Fri Jul 22, 2016 7:56 pm
by PizzaAtomica
Sup guys!
Here are the new maps that I had made for the map contest :)

Nine Lives (9 players)
Size: 128x128
http://resource.openra.net/maps/15161/

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So I ended up making two 3v3v3 maps because I figured it would be something fun and different. Of the two, this one was the most carefully planned and I think it is the most balanced (allthough it's probably not exactly tournament material but hey, it's a 9 player map what do you expect :lol: ). Of each team, the 2 flanking players have direct access to water: 1 player to one of the outside lakes, and 1 player to one of the middle lakes.

Hypothermia (9 players)
Size: 128x128
http://resource.openra.net/maps/15160/

Image

The process of creating the other 9 player map went more along the lines of 'I'm just going to do a lot of random stuff and hope the end result is nice'. Allthough I tried to make it so that the starting locations are all completely different, each player does have direct access to water: per team 2 players have access to the outside waters and 1 player has access to a lake in the middle.
Also, this was the map on which this epicness happened:
Image
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(gifs by Anjew and Kyrylo :) )

Both of these maps can of course also be played as 2v2v2 or as 3v3 with the third team's position becoming an interesting expansion opportunity.

Nine Lives could even be played as FFA if you have no more than 6 players (otherwise, if you would use the starting positions on the center of each team, the build radiuses would overlap).

Imminent Destruction (12 players)
Size: 128x128
http://resource.openra.net/maps/15159/

Image

And then there's a 12 player map because why not? Just make sure everyone's latency is green and you're good to go :D
I purposly decided to only place 8 derricks to create a situation where team members have to take different responsibilities, but of course you can always play a 4v4 if you really want everyone to be able to get some oil - and so that there's less chance for lag ;)

Posted: Sat Jul 23, 2016 8:29 am
by Concret
Love these large maps! All got great design and playability. I actually voted for Hypothermia because of it's complexity and yes, it's nice the way Naval is implemented. Btw, the cliff work, where sea and landcliffs are placed pretty realistic is nicely done.

If my internet connection would allow it, I'd love to play some large FFA games on these maps! :drunk:

Re: Some of my maps :)

Posted: Mon Jul 25, 2016 12:13 pm
by zinc
PizzaAtomica wrote: Hi Guys!


Barracuda (3 Players)


Sunstroke (3 players)
Nice 3 player maps. Used Barracuda quite a bit.

Posted: Fri Jul 29, 2016 8:05 pm
by PizzaAtomica
Thanks guys ! :D

I've uploaded a new map:

Ebb Tide (6 players)

Size: 100x100
http://resource.openra.net/maps/15417/

Image

I wanted to make a map that feels a bit like old classic Westwood maps like A Path Beyond, Isle of Fury, that kind of stuff. But with a bit more detailing of course :) It's an asymmetrical 3v3 map, hopefully it's fairly balanced. Hope you like it! :)

Posted: Tue Aug 23, 2016 9:52 am
by PizzaAtomica
Two new maps:

Icy Ridge (3 players)
Size: 64x64
http://resource.openra.net/maps/15724/
Image

Aquarius (2 players)
Size: 96x96
http://resource.openra.net/maps/15827/
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Enjoy! :)

Posted: Sat Apr 08, 2017 9:28 am
by PizzaAtomica
I have uploaded the maps that I made for the map competition as well as made screenshots of maps that I hadn't done that for yet:

Tiberian Dawn Maps:

Treacherous Sands (5 players)
Size: 96x96
http://resource.openra.net/maps/20162/

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Path of Peril (6 players)
Size: 96x96
http://resource.openra.net/maps/20318/

Image


Red Alert Maps:

Aquarius (2 players) (updated)
Size: 96x96
http://resource.openra.net/maps/19852/

Image


Fluidity (4 Players)
Size: 100x100
http://resource.openra.net/maps/20315/

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Opposite Force(6 players)
Size: 96x96
http://resource.openra.net/maps/20316/

Image


Unconventional Warfare (7 players)
Size: 128x128
http://resource.openra.net/maps/20317/

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Warpath (8 players)
Size: 126x126
http://resource.openra.net/maps/16647/

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Also, I have updated the first post to now show only maps that aren't included in the official OpenRA mappool, because it was getting a bit cluttered. :)

Posted: Sat Apr 08, 2017 11:33 am
by SoScared
Reverse diagonal bridges for RA would literally be a PizzaAtomica upgrade. https://github.com/OpenRA/OpenRA/issues/12874

Stellar collection overall but I totally forgot how gorgeous map Quarantine looked like.