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Posted: Wed Dec 14, 2011 4:09 pm
by Petrenko
Helas.

I'd recommand you to ask Harrison. It was he who helped me with adding new terrain to my mod.

Also in his thread are a few how-to-like things.

Posted: Fri Dec 16, 2011 1:02 am
by zypres1
Petrenko wrote: I still wonder why no-one steals my mod and balance it^^

This is simply a proof-of-concept mod.

Hope i could help you,

Petrenko
When it is released and if you can comments the lines a little, then we see nice spinoffs.. But need to be in the next release just as a proof-of-consept yes.. Can be marked unstable, but at least in the next playtest some playable or not...

*hope to see this realeased soon :-)

Posted: Fri Dec 16, 2011 8:41 pm
by Petrenko
It is released on page four of the thread.

But getting this into the official release would require balancing.

Posted: Tue Dec 20, 2011 2:29 pm
by Harisson
@Petrenko: Can I use your units in my mod ?

Posted: Tue Dec 20, 2011 5:52 pm
by Petrenko
Of course.

Take everything you need.

Would be an honor!

1209

Posted: Wed Dec 21, 2011 8:45 pm
by zypres1
Petrenko wrote: Heyho.

@Zypres

You can try to port it by copying the new OpenRA.Mods.RA.dll from the RA-Mod to the Entrenched Mod.

Petrenko
Did not work, any other suggestions?

Posted: Thu Dec 22, 2011 1:15 pm
by Petrenko
Show me the exception.log please^^

Posted: Fri Jan 06, 2012 3:56 pm
by Petrenko
Heyho.

This is a partisan barracks. (Just so you know)

Btw:

Can anyone send me a .png with the right pallete attached to it? (So no pic of a pallette^^)

My palette seems to have some problems. Maybe this will help.

Thanks in advance!

Also:

Is it normal that everytime i convert a shp to a png there are blue spots and other color-transpositions?

I convert it with unitpalopenra. using the egopal from shp-builder looks better but i cant get them back via png2shp. (It is converted from shp to png with a transparent background but i fill it with blue)

Posted: Mon Jan 30, 2012 5:17 pm
by mainstream
How can i download this? It looks promising :D

Posted: Thu Feb 02, 2012 12:13 am
by riderr3
Its WIP for now

Posted: Thu Feb 02, 2012 9:53 pm
by Petrenko
I got a problem to get the image of the partisanbarracks in correctly.

if anyone could help would be great. i'll also release an update.

you can also use everything of the old version.

Posted: Thu Feb 02, 2012 10:48 pm
by Harisson
@Petrenko: What problem?

Posted: Mon Feb 06, 2012 6:58 pm
by Petrenko
@Harrison

i got color-transpositions when getting the image above in my .pal-integrated .png

Posted: Tue Feb 07, 2012 1:34 pm
by wusche1
Hello Petrenko,

i like the modifications and assets You have produced. Also, quite some neat ideas in there.

I wonder: Would You be interested to make a 3rd faction for the game? You seem to have some skills in RA related graphics and yaml modding.

Posted: Tue Feb 07, 2012 3:55 pm
by Petrenko
Heyho.

A third faction? Explain =)

Also i think about adding a new subfaction to soviets. Partisans.

Idea is to have a weak but fast faction which can produce + construct anywhere. but only weak units. problem is: if they can build everywhere the team-members could use this to spam defenses.

btw is there a nuke-truck logic? partisans need this.

and i'd like to have a nomad subfaction for the allies. completely mobile base etc.