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Posted: Mon Oct 19, 2015 7:00 pm
by yellow (theRaffy)
You are the OpenRA Map Guru! Picasso Meistro

Posted: Sun Jan 10, 2016 1:47 pm
by PizzaAtomica
Hi guys, back with a couple of new small maps:

Hidden Outpost (2 players)
http://resource.openra.net/maps/8392/

Image

Sunstroke (3 players)
http://resource.openra.net/maps/8391/

Image

Hope you like them, let me know if you have any feedback! :)

Posted: Sun Jan 10, 2016 5:47 pm
by r34ch
I love most of your other maps but the latest two are a little too chokey for my tastes. Still nice detailing though.

Posted: Mon Jan 11, 2016 10:06 am
by klaas
The hidden outpost map looks exciting, very nice maps both. I don't mind some chokepoints, just not on all the maps, and there seems to be ample opportunity to go around for sneak attacks, or even use the water...

Posted: Wed Jan 27, 2016 7:45 am
by AoAGeneral1
Bumping this thread.

A list of maps for people to download due to rehashing.

Posted: Wed Feb 10, 2016 6:33 am
by SoScared
PizzaAtomica wrote: Sunstroke (3 players)
http://resource.openra.net/maps/8391/
PizzaAtomica, this map is considered for the official map pool. However there's a need for modifications. Would you be up for this?

https://github.com/OpenRA/OpenRA/issues/10710

"Because these choke points are only 2 cells wide, the unit path-finding with medium+ attack groups of tanks and infantry is pretty frustrating. Tanks get blocked easily and then try take the long way round which means far more effort (and time) simply microing your army to get into position. This makes coordinating separate attacks much harder and frustrating.

I think that frustration can easily be avoided by adding a second mud crossing right beside each single mud crossing on the map (the bridges are fine). That would still keep them as tactical choke points but would help unit pathfinding considerably so players can focus on the actual gameplay (tanks tanking damage rather than taking a scenic drive)"

Posted: Mon Feb 15, 2016 6:05 pm
by PizzaAtomica
SoScared wrote:
PizzaAtomica wrote: Sunstroke (3 players)
http://resource.openra.net/maps/8391/
PizzaAtomica, this map is considered for the official map pool. However there's a need for modifications. Would you be up for this?

https://github.com/OpenRA/OpenRA/issues/10710

"Because these choke points are only 2 cells wide, the unit path-finding with medium+ attack groups of tanks and infantry is pretty frustrating. Tanks get blocked easily and then try take the long way round which means far more effort (and time) simply microing your army to get into position. This makes coordinating separate attacks much harder and frustrating.

I think that frustration can easily be avoided by adding a second mud crossing right beside each single mud crossing on the map (the bridges are fine). That would still keep them as tactical choke points but would help unit pathfinding considerably so players can focus on the actual gameplay (tanks tanking damage rather than taking a scenic drive)"
I've just uploaded a new version with the requested adjustments! :) Hope the devs like it
http://resource.openra.net/maps/9020/

Image

Posted: Mon Feb 15, 2016 6:10 pm
by PizzaAtomica
r34ch wrote: I love most of your other maps but the latest two are a little too chokey for my tastes. Still nice detailing though.
klaas wrote: The hidden outpost map looks exciting, very nice maps both. I don't mind some chokepoints, just not on all the maps, and there seems to be ample opportunity to go around for sneak attacks, or even use the water...
AoAGeneral1 wrote: Bumping this thread.

A list of maps for people to download due to rehashing.
Thanks for the feedback (and the bump) guys. I know my maps can be a bit chokey sometimes. To be honest I guess I just like those kind of maps but I understand that it can cause some trouble with pathfinding. But I'll try to keep it in mind for the future to keep it a little more open :)

Posted: Mon Feb 15, 2016 11:02 pm
by SoScared
That's great! I think those changes will make a good difference. I'll update the github issue on Tuesday.

Posted: Tue Feb 16, 2016 5:09 pm
by PizzaAtomica
SoScared wrote: That's great! I think those changes will make a good difference. I'll update the github issue on Tuesday.
Thank you! :)

Posted: Thu Feb 25, 2016 1:57 pm
by PizzaAtomica
New map!

Pool Party (10 players)
http://resource.openra.net/maps/9134/

Image

I tried to design it with different roles for different teammembers in mind. Hope you like it! :)

Posted: Thu Feb 25, 2016 8:59 pm
by SoScared
Pool Party looks fantastic. Too bad playtesting 10 player maps is a pain in the ass. If someone does they should post the replays on to gamereplays.org. The map structure looks pretty straight forward tho. Wouldn't expect any issues with it.

Currently there's 4 10-player maps in the official map pool and 1 is likely to be flushed with the next release (Tainted Peak). Interesting 10 player maps is an extremely rare commodity.

Posted: Thu Feb 25, 2016 10:03 pm
by jaZz_KCS
SoScared wrote: Pool Party looks fantastic. Too bad playtesting 10 player maps is a pain in the ass.
This map can be playtested in 3v3, or even 2v2 also, for that matter.

Would be interesting to see...

Posted: Wed Mar 16, 2016 6:27 pm
by PizzaAtomica
New map!
It's a 5 player FFA map, because well, why not. :D

Sudden Death
http://resource.openra.net/maps/9356/
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Enjoy!

Posted: Thu Mar 17, 2016 10:45 am
by noobmapmaker
Always happy to see this thread getting bumped with your name.

Once again an awesome map by the looks of it! Hope to see it tested on SoScared's monday Thunderdome stream!