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Posted: Tue Jun 19, 2012 9:31 am
by BaronOfStuff
More cameo nonsense, this is one for the Allied "Super Tank". It's a re-scaled and modified Overlord cameo, the name coming from the absurd
Landkreuzer P.1500 Monster plans which never amounted to anything but present internet jokes and alternate history sci-fi.
Which makes it perfectly suitable for this game.
Posted: Tue Jun 19, 2012 3:45 pm
by bellator
That's a good idea. I will be using it.
Landcruiser is a good name also.
----
<(^.^<) (>^.^)> ^(^.^)^ V(^.^)V
Been enjoying the summer, hence the lack of recent progress.
<(^.^<) (>^.^)> ^(^.^)^ V(^.^)V
Posted: Sat Jul 21, 2012 8:53 pm
by BaronOfStuff
I don't have much to add for this other than a badly-disguised 'bump', except for this 'dummy' cameo for an infantry unit I was messing around with:
It's not quite finished yet, and I have no idea if you'll have any use for it, but I have been pissing around with some frames though (modifying E4). No images for that though!
Posted: Sun Jul 29, 2012 2:10 am
by bellator
shotgunner, eh?
anyway, given my lack of progress due to... uh, the summer and an honest lapse in interest (it will re-emerge don't worry=) i'll post the stuff that I have so far completed: if you feel you can contribute, you can play around with the stuff, perhaps start working to organize it into a playable mod.
http://www.2shared.com/file/k6SkiQIH/Op ... ddded.html
It is a very much uncompleted: there's no balance, lots of placeholder arts (in icons especially) and irrelevant stuff (in the files).
My art can be used in other mods freely, as long as credit is given.
Posted: Sun Jul 29, 2012 3:06 am
by tacozmeister
Glad it's released, but kinda sad my mod will be useless once someone compiles this xD
But anyways, thanks for releasing it

Feels like "finally". That, and all these people usually get far with something great like this and then stop, and never release the source, and that makes me mad >_> So I'm glad you released what ya have!
Posted: Sun Jul 29, 2012 7:40 am
by salvakiya
bug report:
creating a t-72 breaks it.
Bombs from B2 Stealth Bomber breaks it.
so far great work! I will continue to let you know of bugs as I find em!
Posted: Sun Jul 29, 2012 1:55 pm
by bellator
b2 yes, but I don't think t72 crashes it. Perhaps you clicked on the heavy tank icon that's right below it? building heavy tanks crashes it immediately.
Glad it's released, but kinda sad my mod will be useless once someone compiles this xD
I have no problem if you want to use stuff from my work.
Posted: Sun Jul 29, 2012 3:59 pm
by salvakiya
oops yes your right. T-72 is ok. It was the hvy
Posted: Sun Jul 29, 2012 6:27 pm
by tacozmeister
I think my mod will be alright >_> Mine has a different feel. Mostly because mine's not historically accurate (which is okay, the RA lore doesn't really follow the laws of physics OR the current timeline). I do like some of your features, though

Maybe I'll take something if I see something I like.
Maybe just the bastion walls and/or the Landkreuzer in the future; but not right now (: Good job on all of it, though!
Posted: Thu Oct 04, 2012 1:13 am
by Blarget2
So is there anything new going on here? I Don't want to see this mod die.
Posted: Thu Oct 04, 2012 3:28 am
by tacozmeister
Blarget2 wrote: So is there anything new going on here? I Don't want to see this mod die.
Dead as a doornail, I think. Unfortunately. Someone can compile his stuff and make a mod from it, but bellator's taking a break from this, for what I understand.
Posted: Thu Oct 04, 2012 2:43 pm
by zypres1
How can we make so good mods don't die? All mods except d2k "died".....
Lets hope Taco's Ra can get one release. If we can bundle the game with mods or some easier way to install mods, then more ppl might play it, and the devs keep on? Your Freedom also was nice, we want new mods, but the should also work on all versions, that might stop some modders....
Posted: Sun Oct 07, 2012 12:12 am
by Matt
Maybe more modders should fork
https://github.com/OpenRA/OpenRA and try to become part of the main distribution and keep track of all the changes. It might also help if
http://content.open-ra.org/ gets advertised on the main page and support mods as custom content. A distribution server with an in-game downloader for custom content inspired by
http://bananas.openttd.org/en/ would also be nice. For now I updated
http://www.moddb.com/games/openra/ where
http://www.moddb.com/games/openra/mods can be added, too.
Posted: Sun Oct 07, 2012 3:37 pm
by tacozmeister
Ooh. A moddb page. I'll add my mod there, if I can, once I reach the next stable version. Almost there.
Also, I support all of those ideas >_> I really wish I knew how to program. But if there's any way I can help, just ask.
Posted: Sun Oct 07, 2012 11:32 pm
by Matt
It seems that you can install Red Alert mods on
http://www.desura.com/mods/red-alert-for-honor so why not use it for OpenRA mod distribution.