Page 4 of 10
Posted: Fri Jul 22, 2011 3:41 am
by hamb
Hi Harisson! Any updates?
Posted: Fri Jul 22, 2011 10:02 am
by Harisson
Hi,
sorry, but there are no updates.
Desert Theater is complet converted and playable, but there is some mistakes. For examples: Ore Mines, Pillbox Camo, Silo Camo...
Now I working on Battlefield modification, which combine TD and RA units. In this modification you can't build any buildings, only producing units (play my Tank Battlefield map) and buildings leaving husk.
At last, I finishing texless cameos for OpenRA

.
Posted: Sun Oct 09, 2011 9:52 am
by Harisson
still working on it....
TODO list:
Add shadows to Water Cliffs
Add Water Rocks
Fix ,,Blinkink" pixels
Fix Long Bridge segment
..............
95% complete
Posted: Sun Oct 09, 2011 6:19 pm
by chrisf
Looking pretty awesome.
Posted: Tue Oct 25, 2011 4:53 pm
by Petrenko
Heyho.
Ramix513 isn't working for me.
Does OpenRA.Utility work, too?
Posted: Tue Oct 25, 2011 4:59 pm
by Harisson
you need run ramix513 with command prompt. ...or what exactly isn't work?
Posted: Tue Oct 25, 2011 5:47 pm
by Petrenko
Heyho.
I do now how to open cmd but not how to open it in a folder.
Also when i start the .exe it tells me it can't run it in fullscreen. Already let it open in a window but no change. Then why p: ?
I'm afraid i'm too dumb for this .
Edit:
I think i got it to work by using a shortcut of the .exe and add the commands.
Which .pal do i have to use for the shp? openra.pal?
Posted: Tue Oct 25, 2011 6:19 pm
by Harisson
just copy command prompt in folder with ramix513 programs, next open command prompt in your folder, then type in CP:
nameofprogram.exe scripts
for example:
-then just rename your new file ROAD01.PCX to ROAD01.TEM
Program use standart temperat.pal
PS: Sorry, I can't explain this better, because i don't speak english...
Posted: Tue Oct 25, 2011 8:51 pm
by Petrenko
Heyho.
The .shp i try to convert to .pcx needs to be in TEMPERATE.pal, too. right?
all my .shp are in unitpalopenra.
heh, fuck.
Posted: Wed Oct 26, 2011 5:50 am
by DraLUSAD
this looks incredible, they should TOTALLY, add this, think about tons of map variations and everything, this is a must add, in the OpenRA Release ^_^
Posted: Sat Nov 05, 2011 6:30 pm
by twarpie
@harisson: I just merged your extension with a git checkout of chrisforbes/OpenRA. It worked, but it appears some filenames are uppercase, where the yaml specifies lowercase and vice-versa. No problem on Windows, but Linux (and possibly OSX) have case sensitive file-systems, which crashes OpenRA.
Perhaps you want to convert all filenames to lowercase, or 'fix' the yaml? All files in 'mods/ra/bits' are currently lowercase for vanilla OpenRA.
Very nice work btw. Are you still working on the desert terrain etc? Would be a valuable addition to the currently available tiles imho.
Posted: Mon Dec 12, 2011 1:32 pm
by Blarget2
My question is, why hasn't Chris added this to the main editor yet? More map veriety in the official version would be great.
Posted: Thu Dec 15, 2011 3:40 pm
by Falledeux
I think there should be an urban terrain. Anyone else agree?
Posted: Mon Dec 19, 2011 12:58 am
by chrisf
I agree.
Posted: Tue Dec 27, 2011 4:30 am
by Falledeux
I found a couple of .shps for buildings on RA afraid, it's got two civilian buildings. I think this would be good for an urban enviroment.
(Perhaps you could make a garrison mode with them :o?)