Posted: Tue Jul 25, 2017 8:56 am
Laugh if the stances made release then launch PUBG
OpenRA is a GPLv3 real time strategy game engine which recreates the look and feel of the original C&C games.
https://forum.openra.net/
WhoCares wrote: I will try again to detail the idea i have regarding the stance in this reply and i hope better structured :
The new stances of the playtest in details :
- Hold fire :
[tab]immobile : Stay passive whatever happens, ignore buildings
[tab]Amove : ignore buildings
- return fire :
[tab]immobile : Stay passive untill being shot at hold position, ignore buildings
[tab]Amove : ignore buildings
- defence :
[tab]immobile : fire on sight but hold position, ignore buildings
[tab]Amove : ignore buildingsThe main change here is the implementation of the ignore buildings on 3 of the 4 stances. Wich left only one possible behaviour for the ones who want to set their units in auto attacking building and this stance is unconfiortable because it leads into suicidal units.
- attackanything :
[tab]immobile : fire on sight and pursuit/move to engage close target, kill buildings
[tab]Amove : kill buildings
My sugestion is removing the ignore building/attack building trait from the stances themself and put it in a separate hotkey wich set the behaviour you choose for ALL stances.
Example having the "b" hotkey as "ignore building ON/OFF"
So i can set my units in
- Hold fire :
[tab]immobile : Stay passive whatever happens, ignore buildings ON/OFF
[tab]Amove : ignore buildings ON/OFF
- return fire :
[tab]immobile : Stay passive untill being shot at,hold position, ignore buildings ON/OFF
[tab]Amove : ignore buildings ON/OFF
- defence :
[tab]immobile : fire on sight but hold position, ignore buildings ON/OFF
[tab]Amove : ignore buildings ON/OFFI'll not say wich stance should be by default and if targeting building should be ON/OFF by default, but i can suggest to have 2 options in the menu to select that.
- attackanything :
[tab]immobile : fire on sight and pursuit/move to engage close target, ignore buildings ON/OFF
[tab]Amove : ignore buildings ON/OFF
I remind that the targeting is still important even in HOLD FIRE because it affects the AMOVE.
As to finish this i'll ask you if this time i managed to demonstrate clearly the idea. I insist; I don't need you to agree with it, just know you understood me (that would be my reward).
Can you please elaborate more on why you and other players think this is so ridiculous as to be a joke? Comments like this are written as if they think it is so obviously bad that they don't need to elaborate. It is not obvious, and you do need to elaborate if you want to be taken seriously.
I can only truly speak for myself, and only relay what I have taken away from discussions with other players.Can you please elaborate more on why you and other players dislike the change? Comments like this are written as if they think it is so obviously bad that they don't need to elaborate. It is not obvious, and you do need to elaborate if you want to be taken seriously.
Sorry, but I just didn't enjoy it, and enjoying it is a fairly big prerequisite in me putting in hours into playing the game, as well as the other bits and pieces, mapping, participating in streams, on the forum, in competitions, etcit looks even worse when they then say that they are not even interested in even giving the changes an honest go
For once in awhile it would be nice if you guys elaborated why YOU think it's a good idea and convince US. Instead of dropping the Abomb and sitting back waiting for US to justify why it is bad and dismissing OUR opinions because they haven't got 2 hours to write up a complex boring essay.Sleipnir wrote: Can you please elaborate more on why you and other players think this is so ridiculous as to be a joke? Comments like this are written as if they think it is so obviously bad that they don't need to elaborate. It is not obvious, and you do need to elaborate if you want to be taken seriously.
This, this! This is why people are getting so pissed off. Explain why it's good I also want evidence of your own ingame experiance cause it's not like ive ever seen a dev play in my entire 6 month career.JuiceBox wrote:For once in awhile it would be nice if you guys elaborated why YOU think it's a good idea and convince US. Instead of dropping the Abomb and sitting back waiting for US to justify why it is bad and dismissing OUR opinions because they haven't got 2 hours to write up a complex boring essay.Sleipnir wrote: Can you please elaborate more on why you and other players think this is so ridiculous as to be a joke? Comments like this are written as if they think it is so obviously bad that they don't need to elaborate. It is not obvious, and you do need to elaborate if you want to be taken seriously.
The stance you are taking is the exact stance ppl who don't like it are taking ....
Why don't you guys sell it to us ? Explain to us in-depth why this a great idea ???? Beacuse at the moment it's not obvious to me, and you do need to elaborate if you want to be taken seriously.
I thought the stance changes were in line with their project goals...faithful was the wrong word to use.noobmapmaker wrote: Minor detail about the stances: I thought OpenRA is about keeping the game close to its original, while modernizing the gameplay. So adjusting the gameplay to make it more similar to the original doesnt really make sense.
Unless it turns out the original gameplay is actual better ofcourse than in the previous release. That is something we should test alot before concluding its worse.
In theoretical sense I really like WhoCares' suggestion. It seems to be a simple solution that creates a wide variety in stances. So on one side easy to use for newbies, but at the same time it provides a myriad in possibilities for the superfast-micro-expert.