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Re: Is there anything from Red Alert not yet implemented?

Posted: Sun Dec 04, 2016 11:59 pm
by Chimpo
zinc wrote: I think there is a heli pad that was placed in the water?

Also there was a nuclear bomb plane from one mission.

Anything else?

They may not be suitable for (balanced) team games of course but could anything else be implemented into OpenRA from the original?

There was a flame mammoth in one of the missions but perhaps not properly done. i.e. I think the graphics were only changed for the flame effect coming from the tank and there weren't proper graphical changes to the tank itself say giving it a new type of barrel. But still, I think flame mammoths could work in the game if we ever get another soviet faction or whatever.

Any other special units I'm forgetting?

Chemical infantry?

We want Yuri!

Posted: Mon Dec 05, 2016 1:05 am
by lucassss
zinc - try playing this map by 5aces, it has a flame mammoth (and other changes as well)

http://resource.openra.net/maps/17172/

Posted: Mon Dec 05, 2016 9:56 am
by Chimpo
Waypoints for RA would be nice (unless it exists and I don't know!)

Posted: Mon Dec 05, 2016 12:14 pm
by Doomsday
You can do waypoints with shift. ^^

Posted: Mon Dec 05, 2016 1:17 pm
by Chimpo
Doomsday wrote: You can do waypoints with shift. ^^
You sure? I tried it, didn't work.

Posted: Wed Dec 07, 2016 9:42 pm
by Matt
Spy infiltration which reveals what is currently being produced in the enemy building isn't implemented, but it is kind of a boring feature.

Posted: Wed Dec 07, 2016 11:22 pm
by Materianer
What i really miss from RA is to let your units march in formation.

You could have selected a few units and pushed F and they holded Formation then.
would be really usefull for madtanks for example.
Make a cross push F and drive slowly to the enemys base, would be no problem to hit them all with your ic then.
Or if you have a group of slow and fast units ( artys and Lighttank or so) the Lighttanks wouldn't just suicide by driving into enemys lines.

It would open a lot of new tactical options.

Posted: Sat Dec 10, 2016 10:34 pm
by zinc
Matt wrote: Spy infiltration which reveals what is currently being produced in the enemy building isn't implemented, but it is kind of a boring feature.
So is there any point in using them on a warfactory right now? Do they do anything?

Posted: Sat Dec 10, 2016 10:35 pm
by zinc
lucassss wrote: zinc - try playing this map by 5aces, it has a flame mammoth (and other changes as well)

http://resource.openra.net/maps/17172/
Yep tried it before. The flame mammoths work pretty good.

Re: Is there anything from Red Alert not yet implemented?

Posted: Sat Dec 10, 2016 10:40 pm
by zinc
Chimpo wrote:
We want Yuri!
I think Yuri was only in RA2 and not Red Alert?

Posted: Sun Dec 11, 2016 12:26 am
by Sleipnir
zinc wrote:
Matt wrote: Spy infiltration which reveals what is currently being produced in the enemy building isn't implemented, but it is kind of a boring feature.
So is there any point in using them on a warfactory right now? Do they do anything?
They unlock building veteran vehicles, like RA2.

Posted: Sun Dec 11, 2016 6:11 pm
by zinc
Sleipnir wrote:
zinc wrote:
Matt wrote: Spy infiltration which reveals what is currently being produced in the enemy building isn't implemented, but it is kind of a boring feature.
So is there any point in using them on a warfactory right now? Do they do anything?
They unlock building veteran vehicles, like RA2.
Ok thanks.