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Posted: Fri May 13, 2016 9:57 am
by klaas
Looks pretty marnsome, I think TS is going to be very popular.

Posted: Fri May 13, 2016 1:21 pm
by Norman_
yes, great maps :)

Posted: Fri May 13, 2016 2:33 pm
by Nolt
Those look nice, good job, makes me want to make a few tech structures for ts.

Posted: Fri May 13, 2016 5:59 pm
by Marn
Nolt wrote: Those look nice, good job, makes me want to make a few tech structures for ts.
Man.. Could you on your spare time make an animated Flag on a pole(IdleOverlay) that would utilize player palette(uses owner color) similar to gdi barracks? That would help a ton to make existing tech buildings standout more :)

Posted: Fri May 13, 2016 6:04 pm
by Graion Dilach
I'd more suggest giving then a gold wrench banner, similarly how Generals and RA2 went for them.

Although remap is also useful, so maybe there should be two flags on the same flagpole.

Posted: Fri May 13, 2016 6:31 pm
by Nolt
Marn wrote:
Nolt wrote: Those look nice, good job, makes me want to make a few tech structures for ts.
Man.. Could you on your spare time make an animated Flag on a pole(IdleOverlay) that would utilize player palette(uses owner color) similar to gdi barracks? That would help a ton to make existing tech buildings standout more :)
As long as you don't mind them not looping perfectly, sure, cloth modifiers are a mess to work with <.<

Posted: Sun May 22, 2016 12:36 pm
by Marn
Sort of not on the mapping topic but still worth mentioning.
Recently played with Nolts flags and got them to loop beautifully :)
Smaller ones are used for garrison-able buildings which thanks to Murto work as they should, for the most part.
Also for MarnTS I reworked little sprites for hospital healing and ranks, should look more elegant now.

Image

Posted: Sun May 22, 2016 3:15 pm
by Nolt
Huh, I thought you were going to place them at the top of the structures, looks fine too I guess.

Posted: Mon May 23, 2016 12:52 am
by Marn
Nolt wrote: Huh, I thought you were going to place them at the top of the structures, looks fine too I guess.
That's what I did at first but when building became damaged they ended up floating =p