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Posted: Wed Jul 20, 2016 7:34 am
by Holloweye
Shipyard + battleship:

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Posted: Sat Jul 23, 2016 5:53 am
by Holloweye
Submarine + Cruiser:
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Posted: Wed Jul 27, 2016 2:37 pm
by Holloweye
Video showing some gameplay of the mod:
https://www.youtube.com/watch?v=A5tv2KB118s

Posted: Wed Jul 27, 2016 2:48 pm
by Graion Dilach
Good work. I like the miner system - although I have no idea how you pulled that one off.

Posted: Thu Jul 28, 2016 2:28 pm
by Holloweye
Graion Dilach wrote: Good work. I like the miner system - although I have no idea how you pulled that one off.
Its a custom trait. Thanks :)

Posted: Thu Jul 28, 2016 3:21 pm
by Graion Dilach
Yeah, tbh until the vid I was completely unaware you have such. Looks promising, regardless.

Posted: Sat Jul 30, 2016 1:51 pm
by Holloweye
Working on Ottoman empire.

What is new:
- Ottoman HQ
- Ottoman Tax Collector building
- 2 new arties
- 3 mounted units (Scout, Dragoon and Grenadier)
- 1 Stationary defensive structure

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Posted: Wed Aug 03, 2016 2:05 pm
by Holloweye
Several new units including:

- Chemical Soldier
Anti infantry unit. High-risk, high-reward unit. Similar to grenadier but throws gas grenades which does area damage over time to infantry only. If a chemical soldier dies he always explodes with a gas explosion.

- Bomber plane
Good vs stationary targets. Bombs drops slowly to the ground which can easily be avoided by troops. If hit the damage can be deadly.

- Krupp 355mm
Long range stationary gun. Slow fire-rate with good damage and splash.

- Anti air gun
Cheap anti air gun for ottoman empire. Can miss its targets if the planes are maneuvered correctly.

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Posted: Fri Aug 05, 2016 2:35 pm
by Holloweye
Added armored train + personell cart:
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Added swamp, not passable by vehicles, slow movement by foot:
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Posted: Sat Aug 06, 2016 1:18 am
by raymundo
This is so cool! I am just beginning to learn about modeling and I am very impressed by your work and creativity. Looking forward to more!

Posted: Sat Aug 06, 2016 5:48 am
by anjew
The more you add to your mod the more i'm interested, the train and swamps look really enticing

Posted: Sat Aug 06, 2016 11:34 am
by Holloweye
raymundo wrote: This is so cool! I am just beginning to learn about modeling and I am very impressed by your work and creativity. Looking forward to more!
Thank you very much!
The more you add to your mod the more i'm interested, the train and swamps look really enticing
Thank you. Was also working on a day / night system. Which would work as follows:
- During the day all units have normal line of sight.
- During the night all units have decreased line of sight with -2 cells, to a minimum of 4 cells.

This mechanic would make it easier to sneak attacks during the night. But I was not happy with the performance when adding it so I skipped it. But might be adding it in the future later

Posted: Sun Aug 07, 2016 7:42 am
by Holloweye
Re-made all icons in the game:
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Posted: Mon Aug 08, 2016 6:36 pm
by Holloweye
New building UK HQ:
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Posted: Tue Aug 09, 2016 6:49 pm
by Holloweye
New building french hq:
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