Posted: Fri Jul 24, 2015 10:30 am
Coming from someone who plays both factions but is more successful with Soviets, if these changes were to go live, they would render Allies unplayable.
I'm fine with the Shock nerfs and Heavy/Tesla buffs, but the V2 changes are a terrible idea.
The Allies already field weaker direct combat units, so to compensate they need some way to deal with the Sov ground forces before they engage - that's where their range advantage comes into play.
If the Sovs were to get their hands on better artillery as well, there'd be no incentive left to pick Allies.
Besides, V2s are already very potent in their current state, you just need to micro them.
With 15 range, imagine how overpowered this becomes: Build a ground army plus 3 V2s, set up a siege and start sniping base defenses. Laugh as the Allies struggle to break the lines to kill your V2s because Sovs have the stronger army.
Plus, you misunderstood the role of light tanks: They are in no way suited for dealing with Sov armor. Their damage is flimsy, and their armor is paper-thin.
Just give it a try: It takes around 5-6 Lights to take out a Heavy.
They are mainly geared towards disruption (blocking buildings, drawing fire while on the move, crushing infantry).
I'm fine with the Shock nerfs and Heavy/Tesla buffs, but the V2 changes are a terrible idea.
The Allies already field weaker direct combat units, so to compensate they need some way to deal with the Sov ground forces before they engage - that's where their range advantage comes into play.
If the Sovs were to get their hands on better artillery as well, there'd be no incentive left to pick Allies.
Besides, V2s are already very potent in their current state, you just need to micro them.
With 15 range, imagine how overpowered this becomes: Build a ground army plus 3 V2s, set up a siege and start sniping base defenses. Laugh as the Allies struggle to break the lines to kill your V2s because Sovs have the stronger army.
Plus, you misunderstood the role of light tanks: They are in no way suited for dealing with Sov armor. Their damage is flimsy, and their armor is paper-thin.
Just give it a try: It takes around 5-6 Lights to take out a Heavy.
They are mainly geared towards disruption (blocking buildings, drawing fire while on the move, crushing infantry).