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Posted: Fri Aug 07, 2015 2:05 pm
by Matt
The zombie and ant balancing is mostly placeholder quality. The price tag was more or less designed to not give you too much bounty as they are easy to kill. It probably needs adjustments if they really play a role in multiplayer.
Posted: Fri Aug 07, 2015 2:28 pm
by Murto the Ray
Ants can be torn through with dogs, i assume the same goes for zombies due to their melee attack.
Posted: Fri Aug 07, 2015 4:12 pm
by noobmapmaker
I've posted a replay on the replay site with mad science. I wasn't in a to good shape anyway, but the amassing of ants and zombies went real quick and it felt like they where tough to beat. Didn't know about dogs..
Best option seems to either take the lab or destroy it.
Posted: Fri Aug 07, 2015 6:15 pm
by PizzaAtomica
Thanks a lot! I'm honored
Cmd. Matt wrote: The zombie and ant balancing is mostly placeholder quality. The price tag was more or less designed to not give you too much bounty as they are easy to kill. It probably needs adjustments if they really play a role in multiplayer.
I'm curious, if the balance of the zombies and ants would change in the future, would it be automaticly updated in the map (if people play it with the latest version), or will this map always have the existing balance as it is now?
Posted: Fri Aug 07, 2015 9:47 pm
by SoScared
These maps looks delicious. Nice work! I'll have to play these soon. Downloading.
Posted: Sat Aug 08, 2015 11:45 am
by noobmapmaker
The Lab is easily destroyed, so maybe its not such a thing after all.
http://www.gamereplays.org/openra/repla ... =0#9813680
Posted: Sat Aug 08, 2015 2:10 pm
by Matt
PizzaAtomica wrote: I'm curious, if the balance of the zombies and ants would change in the future, would it be automaticly updated in the map (if people play it with the latest version), or will this map always have the existing balance as it is now?
Your map inherits all the mod rules. If it doesn't do any customization, it won't require maintenance when the mod balance is adjusted.
Posted: Sun Oct 04, 2015 5:47 pm
by PizzaAtomica
Hi guys (and girls maybe?), I'm back with a new map!
Badlands
http://resource.openra.net/maps/6064/
It's a 4 player symmetrical map suitable for FFA or teams.
Note that after I made this screenshot I just made a little change: I placed the two ore mines at each 'starting' field a little further apart. And after that I didn't feel like doing all the photoshop stitching all over again.
Hope you like it!

Posted: Sun Oct 04, 2015 8:59 pm
by kyrylo
It looks pretty, but unfortunately too choky.
Posted: Sun Oct 04, 2015 10:08 pm
by SoScared
I truly love the big maps with fewer player spots (Quarantene, Badlands). But would you consider making big maps but with few-to-none chokepoints? I feel like that's what the map pool needs and I really appreciate your attention to detail.
Posted: Sun Oct 04, 2015 10:41 pm
by pulse
Awesome maps PizzaAtomica! Love your style
Posted: Mon Oct 05, 2015 5:03 pm
by PizzaAtomica
Thanks guys!
SoScared wrote: I truly love the big maps with fewer player spots (Quarantene, Badlands). But would you consider making big maps but with few-to-none chokepoints? I feel like that's what the map pool needs and I really appreciate your attention to detail.
I will see what I can do for you! I'm currently working on a 2v2 map, which has a bit the same style as Quarantine, but I'll try to keep the chokepoints wider.
Posted: Sat Oct 10, 2015 2:16 pm
by PizzaAtomica
New map finished!
Meltdown
http://resource.openra.net/maps/6099
First time I've added oil derricks, and I thought let's crack it up a notch and add some powerplants too
Enjoy!
Posted: Sat Oct 10, 2015 2:21 pm
by pulse
Nice map!
Posted: Mon Oct 12, 2015 3:33 pm
by PizzaAtomica
Thanks!
