Page 3 of 3

Posted: Fri Apr 11, 2014 11:17 pm
by Angusm3
Cmd. Matt wrote: You have been reviewed at https://www.youtube.com/watch?v=kL-6LwDHmmw in German =)
I wish I knew what he was saying, it sounds like he has some very good balance issues to express.

Posted: Sat Apr 12, 2014 7:34 pm
by scorp
Angusm3 wrote:
Cmd. Matt wrote: You have been reviewed at https://www.youtube.com/watch?v=kL-6LwDHmmw in German =)
I wish I knew what he was saying, it sounds like he has some very good balance issues to express.
he doesn't elaborate much on the balance issues, though, remaining mostly general. Except when it comes to the wardzozer's, he consideres them IMBA.

Posted: Mon Apr 28, 2014 11:01 pm
by Angusm3
I've not been working on the mod much lately due to the fact that I'm working quite a bit of overtime at my job, in a couple of months though, we're moving to a new shift system so I'll have a lot more time on my hands, and I'll be able to update TFC to the new release that I've been waiting for. For now though, I've uploaded the experimental version for 1223 that is the farthest the mod will go for 1223, the next update will be for the 2014 OpenRA patches. This mod still isn't dead, I'm just letting you know what's been going on and why I have been silent for a while.

if you have any questions, I know agentaaa, and he seems to be constantly online around here, so just poke him for info on the mod.

Posted: Sat May 10, 2014 3:41 am
by Angusm3
posting in the hopes pchote will see this, the attempted upgrade to the 2014 version is in here: http://www.mediafire.com/download/5u0xf ... ersion.zip

Posted: Sat May 10, 2014 6:45 pm
by Angusm3
I have finally managed to get the mod fixed for 20140405
http://www.mediafire.com/download/y9xk9 ... _0.29b.zip

with great thanks to pchote and ihptru, you can also find this on the top of this thread underneath the 1223 version

Posted: Thu Dec 18, 2014 9:51 am
by Angusm3
Mod is updated for release 20141029

Posted: Thu Dec 25, 2014 9:54 am
by Matt
Gave you a highlight on our social media channels.

You can also think about publishing it on http://www.desura.com/games/openra/mods which is more convenient for the players than downloading some ZIP files here every now and then.

Posted: Sat Jan 03, 2015 4:17 pm
by Angusm3
0.31 was messed up quite badly for nod and the forgotten, I got a new update out and deleted the old download link, but not before a few people downloaded it, please check for 0.31b at the top of this thread. I also must note that the mod won't be at full functionality again until 0.32 because I am in the process of making all the armies modular to their factions.

Posted: Sat Aug 29, 2015 10:14 am
by Angusm3
Right, here's the thing, I got put onto graveyard shift a bit over 13 months ago, I tried to continue working on this, because I thought it would be temporary. It was not temporary, and my mental capacity for working on something like this rapidly deteriorated, I am clearly not as strong as some of the other people that work on OpenRA projects. Then last week our bid jobs got put up, now it's clear I'm stuck on graveyard shifts for at least 2 more years, so the mod is not alive, but it's not dead, consider it in a coma for the next 2 years, I'll still check on things regularly, but I probably won't respond. if anyone is actually still interested in it as I am, (I really love the idea that my friends gave me for this mod) I will return, but it will take a long time. Sorry about that.

I will return.

-Angus

Posted: Sat Aug 29, 2015 11:42 am
by Graion Dilach
And people will be around to help you catch up that 2 years you lost the sync of by then.

I'm pretty sure I'll be here. Get through on that.