Posted: Fri Sep 07, 2012 9:01 pm
Ok, this is one more TODO list with some things that can be discussed...
*some units or features not yet in OpenRA, but it would be possible in future.
Service depot and repairing/restoring.
-Repairs air units on service depot when they damaged.
-Repairs submarines/ships in subpens/shipyards where they near base and damaged.
-Repairs vehicles when they defending base and damaged.
-Repairs vehicles after destroying one computer/player. (after battle, return to base and repair)
-Selling unused harvesters in service depot when all ore on map is collected. (and no ore mines at all)
-Selling some vehicles in service depot when they has no money, no harvesters and no unnecessary buildings.
-Mechanic follow friendly troops to enemy base, but if troops stops, mechanic stay in back of tank crowd for safety. Like this:
B - base which AI player attacked.
T - AI troops.
M - Mechanic(s).
BBBB T TT
BBBB TT TT
BBBB TTT T M
BBBB T TT TT
BBBB T T T
-Engineers to repair buildings. Place engineers near construction yard, war factories, and other important buildings, then repairs after buildings critically damaged.
Attacking and moving.
-Can flee the battle sometimes, example:
HackyAI trying to destroy enemy ore truck > enemy defend truck and send many tanks > HackyAI saw there are no chance and flees to base.
-Send supply trucks to ally. In this cases: HackyAI have ally player/computer, player have no money (0-50 or something), and HackyAI have much money. (10000 and more, or something)
Harvest and resources.
-If ore trucks collect both gold and crystals, they more preferred to collect crystals instead of gold.
Buildings and stuff.
-Place SAMS and AA Guns in direction where enemy plane with paratroopers dropped first time. (may be in place which close to map edge?)
-If ore very near to base, place ore refineries in that direction, near ore.
-Produce MCV's and able to build new bases in other places on map.
-Selling all buildings if there are no chances. (Example: HackyAI have 4 SAMS, 2 power plants, 2 silos, then sell all buildings and attack. This means there are no key buildings, and no money, like in Red Alert 1)
On water.
-Using a transports with units, looking for shore tiles to landing.
-Using helicarriers with helicopters, send with group of ships/subs, and protect them.
Tricky.
-Minelayers lay mines near small/big bridges and river passes, then return to service depot for reloading mines (probably HackyAI trying to find tile with bridge/river pass. Other mine tactic may be hard to implement for now).
-Destroying bridges near enemy bases in some cases.
-Hide infantry under the trees. Like rocket soldiers, dogs, or something. (HackyAI search where is a tree)
-If lose all units and structures (means enemy attack with many units, HackyAI only have group of 2-5 weak technicians and gunners), then split and try to run away from enemy in opposite direction (Cowards?). Probably in some cases.
-Shoot and run tactics. Artillery or V2RL shoot in enemy buildings 1-2 times, then return back to base/previous place.
-Using thiefs. Especially after spy infiltrated enemy ore refineries (in this case HackyAI know how much money available, 6000-12000 whoa... it's good to try steal some money)
*some units or features not yet in OpenRA, but it would be possible in future.
Service depot and repairing/restoring.
-Repairs air units on service depot when they damaged.
-Repairs submarines/ships in subpens/shipyards where they near base and damaged.
-Repairs vehicles when they defending base and damaged.
-Repairs vehicles after destroying one computer/player. (after battle, return to base and repair)
-Selling unused harvesters in service depot when all ore on map is collected. (and no ore mines at all)
-Selling some vehicles in service depot when they has no money, no harvesters and no unnecessary buildings.
-Mechanic follow friendly troops to enemy base, but if troops stops, mechanic stay in back of tank crowd for safety. Like this:
B - base which AI player attacked.
T - AI troops.
M - Mechanic(s).
BBBB T TT
BBBB TT TT
BBBB TTT T M
BBBB T TT TT
BBBB T T T
-Engineers to repair buildings. Place engineers near construction yard, war factories, and other important buildings, then repairs after buildings critically damaged.
Attacking and moving.
-Can flee the battle sometimes, example:
HackyAI trying to destroy enemy ore truck > enemy defend truck and send many tanks > HackyAI saw there are no chance and flees to base.
-Send supply trucks to ally. In this cases: HackyAI have ally player/computer, player have no money (0-50 or something), and HackyAI have much money. (10000 and more, or something)
Harvest and resources.
-If ore trucks collect both gold and crystals, they more preferred to collect crystals instead of gold.
Buildings and stuff.
-Place SAMS and AA Guns in direction where enemy plane with paratroopers dropped first time. (may be in place which close to map edge?)
-If ore very near to base, place ore refineries in that direction, near ore.
-Produce MCV's and able to build new bases in other places on map.
-Selling all buildings if there are no chances. (Example: HackyAI have 4 SAMS, 2 power plants, 2 silos, then sell all buildings and attack. This means there are no key buildings, and no money, like in Red Alert 1)
On water.
-Using a transports with units, looking for shore tiles to landing.
-Using helicarriers with helicopters, send with group of ships/subs, and protect them.
Tricky.
-Minelayers lay mines near small/big bridges and river passes, then return to service depot for reloading mines (probably HackyAI trying to find tile with bridge/river pass. Other mine tactic may be hard to implement for now).
-Destroying bridges near enemy bases in some cases.
-Hide infantry under the trees. Like rocket soldiers, dogs, or something. (HackyAI search where is a tree)
-If lose all units and structures (means enemy attack with many units, HackyAI only have group of 2-5 weak technicians and gunners), then split and try to run away from enemy in opposite direction (Cowards?). Probably in some cases.
-Shoot and run tactics. Artillery or V2RL shoot in enemy buildings 1-2 times, then return back to base/previous place.
-Using thiefs. Especially after spy infiltrated enemy ore refineries (in this case HackyAI know how much money available, 6000-12000 whoa... it's good to try steal some money)
