Re: Chrono-Vortex
Posted: Sun Jun 10, 2012 11:32 pm
OpenRA is a GPLv3 real time strategy game engine which recreates the look and feel of the original C&C games.
https://forum.openra.net/
Code: Select all
Chris Forbes:
add d2k -> ra shp conversion support to utility
fix #2215 - add shadow.shp based on RA but with proper size for d2k
include d2k mod in official packages
Paul Chote:
Hacky beginnings of a standalone d2k mod
support d2k remap range
d2k shadows
Initial support for custom tile sizes
Custom tilesize support for editor
Support custom tile size ingame
Create valid maps for custom tilesets
Add new tileset source
Fix d2k colour picker (fact doesn't exist yet)
Matthias Mailänder:
added DATA.R8 → BMPs to OpenRA.Utility.exe
fixed R8Reader for DATA.R8
aligns all images to top left ignoring offset
created a bash script to append Dune 2000 BMPs to single PNG for SHP creation
individual frames of DATA.R8 now get converted to appended indexed PNG
use correct offset for D2k PNGs, started new bash script
reverse and cycle the frame order for D2k vehicles
fixed d2k mod, removed redundant palettetest and broken default
mostly makefile fixes for D2k.dll
added CnC as Dll dependency
removed Requires: tag because of map editor, added Atreides
fixing atreides voices/chrome, mcv, icons, adding structures
added refinery and carryall
added light factory, silo; quad and trike
put d2k mod stuff into it's own branch
added harvester, trike/quad now working, fixed mod inheritances
fixed vehicles driving backwards
fixing MCV facings and flickering bug
+heavy factory, radar outpost, brick wall
added tech buildings, repair pad, startport, tanks
fixed wall, silo; add ornithocopter, sonic tank, infantry
fixed refinery, factories
added Dune 2000 music, voices
make Dune 2000 an independent mod
inherit units that differ only slightly for each faction
added flags, worked on the UI
added Harkonnen
added Ordos
fixes repair pad
made HackyAI more flexible for Dune 2000 mod
fixing RALint.exe d2k and ordos missing defense buildings
added more Dune 2000 EVA voices
add D2k crates, started fixing infantry
updated the README
removed need to define Harvester/BaseBuildingUnit manually
added d2k mouse pointer, fixed aircrafts
added spice as a ressource
added (broken) content installer, moved instruction to GUI
fix CD rip logic a little
added smudge
added spice bloom
added TilesetBuilder2 and fixed it for Dune 2000
added TilesetBuilder command line, added Tileset extractor
adding chrome/settings.yaml
updated BLOXBAT terrain
adding in-game GUI gamefile extractor/converter
added utility reference to Makefile for d2k mod
tsbuilder is required for mod_d2k
fixing BLOXBASE problems
added install rules for d2k mod, fixes carryall landing
new AI with optimized build order
remove unneccessary dependencies, make SendTo less spammy
experimenting with auto-downloader, sandworm
add the first Sounds
fixes mouse cursor not being transparent
+resampled sounds, readded and completed Arrakis tileset
make cursor always transparent, fix Arrakis tileset
replace RA conyard with D2k carryall for colorpicker
added engineer, bazooka
added special infantry, fixed UI, added new map
fix passable edges in Cliff terrain tiles
added Renderer Dropdown in RA Settings
add notifications
fix settings for d2k and cnc
new settings Transparent for cursors.yaml
made PaletteFormat configurable
added harvester unload, thumper which spawns sandworms
race specific notifications/mcv-crate
race specific ProductionQueue audio
voices now support prefixes
race specific BaseAttackNotifier
make ornithocopter flap (broken)
replaced RA sounds by Dune 2000 ones
make orni flap slower
transpose infantry/ornithocopter
fixed some selection boxes
fix utilty remap, remapped flag/poweroff to d2k.pal
READY/ON HOLD as DrawText instead of SHP
remove ready/hold/group pip from BuildPaletteWidget
auto-restart the game after getting the game-files
don't mount unneeded RA game files
string AcceptsSmudgeType replaces boolean AcceptSmudge
+RenderBuildingSeparateTurret
relative altitude for carryall cargo
fixed turret facing order, added rocket turret
added real allyrepair, fixed flagfly shadow
fixed crash when mod not found, don't save broken settings
change mouse pointer on terrain types
arrakis tileset categorized for editor
non-capturable hospital with heal-zone
notifications (formerly EVAalerts) centralized and race specific
unclock factory exits
made palette shadowindex configurable
added HarvesterAttackNotifier.cs to .csproj
add bibs for d2k
fixed building dimensions as d2k now has bibs
new spice shp with 20 densities
don't crash when sound rules are not loaded
manually fixed #2293 (building offsets)Maybe Starcraft/Generals like upgrades would be something worth considering.
