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Posted: Tue Oct 25, 2011 2:42 pm
by BaronOfStuff
I'm intrigued. Would this gamemode be similar to Z, in that units are automatically trained/constructed once you capture the neutral structures?
Posted: Tue Oct 25, 2011 4:21 pm
by Petrenko
BaronOfStuff wrote: I'm intrigued. Would this gamemode be similar to Z, in that units are automatically trained/constructed once you capture the neutral structures?
They are proximity captured. For now i got a bunch of problems. I have to learn how to make own terrain. (what you see in the pic is just an actor with "belowunit"-trait etc)
Also i don't know how to set a specific buildtime for a unit. I want every unit to be free but to need about 10 sec for a rifleman and up to 120 sec for a tank.
Also the units of the Zod-Engine project are all precolored for red blue green and orange. i don't know if i should simply recolor one set or simply make 4 factions with these colors. so you still could form teams to play with more.
the terrain is easy to port, but, as i said above, i don't know how to get it ingame/editor. i'll read harrisons topic.
Posted: Tue Oct 25, 2011 4:50 pm
by Harisson
I can help you with terrain and maybe with auto-production...
PS: I love Z

Posted: Wed Oct 26, 2011 11:50 am
by Petrenko
Heyho.
I came this far:
A:
1.Made a .shp with temperate.pal and it won't convert using ramix. (shp2pcx.exe/p:TEMPERAT.pal MYFILE.shp ]
B:
1. Made a .pcx in Gimp with the temperate.pal
2. Ramix couldn't open the .pcx-file. (pcx2rmt MYFILE.pcx )
C:
1. Made a png with temperate.pal and it won't convert in xcc-mixer.
Posted: Wed Oct 26, 2011 12:07 pm
by Petrenko
Sweet Fancy Moses!
It worked!
The maximum-size of a terrainfile is 192x192 pixels!
P.S: xDDD
Posted: Wed Oct 26, 2011 2:55 pm
by Petrenko
Another Screenshot.
Posted: Wed Oct 26, 2011 5:23 pm
by raminator
looks funky =)
i loved playing Z back then

Posted: Wed Oct 26, 2011 5:26 pm
by BaronOfStuff
Definitely liking the look of this one. Don't rush anything!

Posted: Wed Oct 26, 2011 7:06 pm
by Petrenko
*Blank*
Posted: Wed Oct 26, 2011 7:22 pm
by BaronOfStuff
Just had a go against the AI, and I have to say that it's a damn fine concept you've got here. Great stuff.
Posted: Thu Oct 27, 2011 10:20 am
by Petrenko
Heyho.
In the Archive are now my entrenched-mod without maps. (Add from RA - but not shellmap!)
Everything is playable with playtest 20111024-
Also my Z-Style addon for entrenched-mod. (I'd recommend to play as Allies)
I made two maps. First for testing. The second should be really fun to play.
Please post bugs, feedback and some suggestions.
(For example another "oldaged" game i could steal terrain from

)
Some mappers would be great, too.
Thanks so far,
Petrenko
Posted: Thu Oct 27, 2011 8:19 pm
by BaronOfStuff
Haha, gave this a go a few hours earlier and it lasted quite a while. Really liking this so far, wouldn't mind attempting to create a map or two for it soon.
Posted: Thu Oct 27, 2011 8:47 pm
by raminator
what about d2k and wc1/2 terrain? maybe dark reign?
Posted: Thu Oct 27, 2011 8:55 pm
by Petrenko
Heyho.
DarkReign would be great. Where is my disc...
I think one can get if for free on a fanpage. seen this once with a few mods and about 1000 custom maps... don't remember the name. I'll look it up. Thanks.
Edit:
Some terrain additions. Creat a big variety of maps should be possible now.
Posted: Sat Oct 29, 2011 12:01 pm
by Petrenko
Heyho.
I tweaked my entrenched-mod a bit and also added a first coop map.
Important:
First Player = Hard - AI (Allies)
Second and Third = Human Players (Free Choice of Side)
Edit:
Small Bugfix
Tweaked Coopmap
P.S.: Sorry for updating so fast. I'll take enough time now to fix bugs.