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Posted: Thu Feb 16, 2017 11:07 pm
by Materianer
http://resource.openra.net/maps/19095/ ...
You can see if a map is already on resource center under Similar maps
also you can search for the map name.
Best you write it next time in red and size 30 that already uploaded map are not allowed

Posted: Fri Feb 17, 2017 10:37 am
by noobmapmaker
Thanks for spotting! Will check the similar maps, indeed. The map has been retracted.
Posted: Fri Feb 17, 2017 7:49 pm
by RadicalEdward2
#42 is missing a download link
Posted: Fri Feb 17, 2017 9:27 pm
by noobmapmaker
Fixed! Thanks.
Posted: Sat Feb 18, 2017 9:06 am
by SoScared
44 map entries so far and 10 more days for the contest.
By comparison the 2016 map contest had 37 at the closing date.
Posted: Sun Feb 19, 2017 7:34 am
by noobmapmaker
And the entryphase was 3 months long! This edition we 'only' have 2 months...
Imo we're reaching the max amount of maps. Afterwards Ill put up an evaluation thread where we can discuss how to do it next time. Perhaps there are other set ups that limit time and effort AND achieve good quality maps.
Posted: Tue Feb 28, 2017 10:28 pm
by SoScared
Entry #59: A Gentlemen's Duel:
http://resource.openra.net/maps/19635/
Entry #23: Six Below Zero:
http://resource.openra.net/maps/19508/
These maps has some interesting errors - the ridge edges are systematically distorted throughout the maps. It's so weird I can't imagine the author have made this mistake by negligence.
example:
Wouldn't judge the maps negatively on it but it should be fixed regardless. Looks like quite a bit of time has been spent on these maps already.
Posted: Wed Mar 01, 2017 5:51 pm
by MustaphaTR
I was working on another SP mission map but couldn't finish in time unfortunately. As it became clear that i won't finish it, i moved the map to bleed as i was having some issues that are fixed for new version. I'll finish and release it anyway. I think it'll be a cool map, it still needs lots of work.
Posted: Wed Mar 01, 2017 6:08 pm
by RadicalEdward2
SoScared wrote: Entry #59: A Gentlemen's Duel:
http://resource.openra.net/maps/19635/
Entry #23: Six Below Zero:
http://resource.openra.net/maps/19508/
These maps has some interesting errors - the ridge edges are systematically distorted throughout the maps. It's so weird I can't imagine the author have made this mistake by negligence.
example:
Wouldn't judge the maps negatively on it but it should be fixed regardless. Looks like quite a bit of time has been spent on these maps already.
I think sometimes, that kind of error is intentional (referring more to the one on the right). It's not my map but, when I make maps, I tend to corner corners by doing that ONLY if there is an uneven number of tiles (using 2x2 cliff tiles and somehow ending up with a 1x2 at the end) on a large land formation that's enclosed. I would do that by trying to copy tiles that would blend in the most in the 1x2 area.

The trick it to find a tile that blends in the most (if you want a formation to be a very specific shape). It's easier on the Temperate tile set.
As for that spot on the left, no clue what happened there. Unless the person forgot to check all the tiles before submitting.
Posted: Thu Mar 02, 2017 9:44 am
by noobmapmaker
Allright people the entryphase has come to an end!
First of all a big thanks to all who have created the maps! You have come in great numbers and the maps look great and all have elements that make them unique. Also a big thanks to SoScared for the streams, a pleasure to watch.
Next up: the phreezephase! Download the mappacks and play those maps! Upload fun replays to
Gamereplays.org/Openra (don't forget to link the map in the resource center in the comments and use a smurfname), discuss what you like and dislike about maps (in a respectfull manner) and play them maps to shreds.
Map Packs
These are the mappacks for the specific mods. They contain the latest revisions for each map.
-
Red Alert maps
-
Tiberian Dawn maps
-
Dune2000 maps
Some stats
27 Map Creaters submitted a total of 64 maps.
Mods
RA = 48 maps
TD = 14 maps
Dune2000 = 2 maps
Categories
1v1 = 40
2v2 = 7
Big Map = 8
FFA = 5
Modded multiplayer map = 3
Single player Mission = 1
Upcoming phases
Freeze Period:
1st of March - 15th of March. Maps can no longer be revised. These two weeks can be used by everyone to play the maps and find out how good the maps really are.
Voting phase:
16th of March - March 30th. People who have been a member on Sleipnir before 1st of January 2017 can vote on 3 of their favourite maps and the judges get time to judge.
Results:
31st of March the winners will be presented.
Evaluation:
1st of April and after
Posted: Thu Mar 02, 2017 10:52 am
by SirCake
WooooO! 64 new maps !!

Posted: Fri Mar 03, 2017 4:37 am
by OMnom
noobmapmaker wrote:
Next up: the phreezephase! Download the mappacks and play those maps! Upload fun replays to
Gamereplays.org/Openra (don't forget to link the map in the resource center in the comments and use a smurfname)
I disagree with the smurfname. If we're to discuss the quality of the map, I want to know who I am talking to.
Posted: Fri Mar 03, 2017 4:46 am
by noobmapmaker
Yeah, that was not really clear on my side. People need not to discuss with a smurfname. But if a mapcreater plays his own map then one could use a smurf. Play the game(s) with a smurfname, upload under your own name, preferably upload a couple more contestmapreplays - all this to keep it somewhat vague who made which map.
Not a huge disaster if a couple people can derive who made a map, but let's try to keep it as anonymous as possible.
Posted: Tue Mar 21, 2017 12:21 pm
by SirCake
Hi,
some criticism on maps that did not make it to my list / top spots only because of small things:
polar disorder, dominator: too many derricks
sirrocco: not enough eye candy
bielefeld black ops: the nuke truck is too much
Cheers,
and thanks to NMM and all the reviewers for their hard work^^
Posted: Wed Mar 22, 2017 3:29 am
by Blackened
I think the next time we do one of these we should separate non-competitive maps from competitive ones. That way competitive maps can receive closer scrutiny.